public void Human_Can_Not_Win_Game_Horizontally_With_Three_Connecting_Counters() { //Arrange Grid grid = new Grid(6, 7); GameService gameService = new GameService(); grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 2 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 3 && c.Row == 1).PlayerType = PlayerType.Human; //Act gameService.Horizontal(grid); //Assert Assert.AreEqual(GameStatus.NoWinner, gameService.GameStatus); }
public void Human_Can_Not_Win_Game_Horizontally_If_There_Is_Gap_Inbetween_Four_Counters() { //Arrange Grid grid = new Grid(6, 7); GameService gameService = new GameService(); grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 2 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 4 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 5 && c.Row == 1).PlayerType = PlayerType.Human; //Act gameService.Horizontal(grid); //Assert Assert.AreEqual(GameStatus.NoWinner, gameService.GameStatus); }
public void Human_Can_Win_Game_Horizontally_In_The_Middle_Of_The_Grid() { //Arrange Grid grid = new Grid(6, 7); GameService gameService = new GameService(); grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 2 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 3 && c.Row == 1).PlayerType = PlayerType.Computer; grid.Counters.SingleOrDefault(c => c.Column == 4 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 5 && c.Row == 1).PlayerType = PlayerType.Human; //Winning moves grid.Counters.SingleOrDefault(c => c.Column == 2 && c.Row == 2).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 3 && c.Row == 2).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 4 && c.Row == 2).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 5 && c.Row == 2).PlayerType = PlayerType.Human; //Act gameService.Horizontal(grid); //Assert Assert.AreEqual(GameStatus.HumanWon, gameService.GameStatus); }