static void Main(string[] args) { while (true) { Grid grid = new Grid(6, 7); GameService gameService = new GameService(); grid.CounterAdded += gameService.OnCounterAdded; while (gameService.GameStatus == GameStatus.NoWinner) { if (!grid.IsComputersTurn) { WriteGridToConsole(grid); string column = Console.ReadLine(); if (!grid.IsValidUserInput(column)) { Console.WriteLine("Please enter a valid column number."); continue; } if (!grid.IsColumnFull(Convert.ToInt32(column))) { grid.AddCounter(new Counter { Column = Convert.ToInt32(column), PlayerType = PlayerType.Human }); grid.IsComputersTurn = true; } else { Console.WriteLine("That column is full please select another."); } } else { grid.TakeComputersTurn(); grid.IsComputersTurn = false; } } WriteGridToConsole(grid, true); WriteGameResultToConsole(gameService); } }
public void Human_Can_Not_Win_Game_Horizontally_With_Three_Connecting_Counters() { //Arrange Grid grid = new Grid(6, 7); GameService gameService = new GameService(); grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 2 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 3 && c.Row == 1).PlayerType = PlayerType.Human; //Act gameService.Horizontal(grid); //Assert Assert.AreEqual(GameStatus.NoWinner, gameService.GameStatus); }
public void Human_Can_Not_Win_Game_Horizontally_If_There_Is_Gap_Inbetween_Four_Counters() { //Arrange Grid grid = new Grid(6, 7); GameService gameService = new GameService(); grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 2 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 4 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 5 && c.Row == 1).PlayerType = PlayerType.Human; //Act gameService.Horizontal(grid); //Assert Assert.AreEqual(GameStatus.NoWinner, gameService.GameStatus); }
public void Human_Can_Win_Game_Horizontally_In_The_Middle_Of_The_Grid() { //Arrange Grid grid = new Grid(6, 7); GameService gameService = new GameService(); grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 2 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 3 && c.Row == 1).PlayerType = PlayerType.Computer; grid.Counters.SingleOrDefault(c => c.Column == 4 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 5 && c.Row == 1).PlayerType = PlayerType.Human; //Winning moves grid.Counters.SingleOrDefault(c => c.Column == 2 && c.Row == 2).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 3 && c.Row == 2).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 4 && c.Row == 2).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 5 && c.Row == 2).PlayerType = PlayerType.Human; //Act gameService.Horizontal(grid); //Assert Assert.AreEqual(GameStatus.HumanWon, gameService.GameStatus); }
public void Human_Can_Win_Game_Vertically() { //Arrange Grid grid = new Grid(6, 7); GameService gameService = new GameService(); grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 2).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 3).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 4).PlayerType = PlayerType.Human; //Act gameService.Vertical(grid); //Assert Assert.AreEqual(GameStatus.HumanWon, gameService.GameStatus); }
public void Human_Can_Not_Win_Game_Diagonally_With_Computer_Counter_Inbetween_Four_Connecting_Counters() { //Arrange Grid grid = new Grid(6, 7); GameService gameService = new GameService(); //Act grid.Counters.SingleOrDefault(c => c.Column == 1 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 2 && c.Row == 2).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 3 && c.Row == 3).PlayerType = PlayerType.Computer; grid.Counters.SingleOrDefault(c => c.Column == 4 && c.Row == 4).PlayerType = PlayerType.Human; gameService.Diagonal(grid); //Assert Assert.AreEqual(GameStatus.NoWinner, gameService.GameStatus); }
public void Human_Can_Win_Game_Diagonally_To_The_Left() { //Arrange Grid grid = new Grid(6, 7); GameService gameService = new GameService(); //Act grid.Counters.SingleOrDefault(c => c.Column == 6 && c.Row == 1).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 5 && c.Row == 2).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 4 && c.Row == 3).PlayerType = PlayerType.Human; grid.Counters.SingleOrDefault(c => c.Column == 3 && c.Row == 4).PlayerType = PlayerType.Human; gameService.Diagonal(grid); //Assert Assert.AreEqual(GameStatus.HumanWon, gameService.GameStatus); }
private static void WriteGameResultToConsole(GameService gameService) { switch (gameService.GameStatus) { case GameStatus.HumanWon: Console.WriteLine("Congratulations, you won! Press any key to start another game."); break; case GameStatus.ComputerWon: Console.WriteLine("Oh no the computer won. Press any key to start another game."); break; case GameStatus.NoWinnerGridFull: Console.WriteLine("The grid is full and no one won. Press any key to start another game."); break; } Console.ReadKey(); }