/// <summary> /// Create a new Connect4Game. /// </summary> public Connect4Game(int p_NbLignes, int p_NbColonnes, int p_AIDepth) { m_GameGrid = new GameGrid(p_NbLignes, p_NbColonnes); m_Player1 = new HumanPlayer("Yellow"); m_Player2 = new AIPlayer("Red", m_Player1, p_AIDepth); m_GameGrid.FillGameGridWithEmptyCells(); }
public void ResetGameBoard() { m_GameGrid = new GameGrid(6, 7); m_GameGrid.FillGameGridWithEmptyCells(); }