/// <summary>
 /// Create a new Connect4Game.
 /// </summary>
 public Connect4Game(int p_NbLignes, int p_NbColonnes, int p_AIDepth)
 {
     m_GameGrid = new GameGrid(p_NbLignes, p_NbColonnes);
     m_Player1  = new HumanPlayer("Yellow");
     m_Player2  = new AIPlayer("Red", m_Player1, p_AIDepth);
     m_GameGrid.FillGameGridWithEmptyCells();
 }
 public void ResetGameBoard()
 {
     m_GameGrid = new GameGrid(6, 7);
     m_GameGrid.FillGameGridWithEmptyCells();
 }