static void Property() { Console.Write("Straight:\t"); watch.Start(); for(int i = 0; i < n; ++i) { var c = new TestClass5(); c.t = new TestClass1(); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.Write("pooDI:\t\t"); watch.Start(); var pooDI = new DI.Container(); pooDI.RegisterType<ITestClass1, TestClass1>(false); pooDI.RegisterType<TestClass5>(false); for(int i = 0; i < n; ++i) { var c = pooDI.Resolve<TestClass5>(); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.Write("Unity:\t\t"); watch.Start(); var unity = new UnityContainer(); unity.RegisterType<ITestClass1, TestClass1>(); unity.RegisterType<TestClass5>(); for(int i = 0; i < n; ++i) { var c = unity.Resolve<TestClass5>(); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.Write("Ninject:\t"); watch.Start(); var kernel = new StandardKernel(); kernel.Bind<ITestClass1>().To<TestClass1>(); kernel.Bind<TestClass5>().ToSelf(); for(int i = 0; i < n; ++i) { var c = kernel.Get<TestClass5>(); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.Write("Autofac:\t"); watch.Start(); var builder = new ContainerBuilder(); builder.RegisterType<TestClass1>().As<ITestClass1>(); builder.RegisterType<TestClass5>().AsSelf().OnActivated(e => e.Instance.t = e.Context.Resolve<ITestClass1>()); var container = builder.Build(); for(int i = 0; i < n; ++i) { var c = container.Resolve<TestClass5>(); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.Write("Castle Windsor:\t"); watch.Start(); var windsor = new WindsorContainer(); windsor.Register( Component.For<ITestClass1>() .ImplementedBy<TestClass1>() .LifestyleTransient(), Component.For<TestClass5>() .LifestyleTransient() ); for(int i = 0; i < n; ++i) { var c = windsor.Resolve<TestClass5>(); windsor.Release(c); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); }
static void BuildUp() { Console.Write("Straight:\t"); watch.Start(); for(int i = 0; i < n; ++i) { var c = new TestClass5(); c.t = new TestClass1(); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.Write("pooDI:\t\t"); watch.Start(); var pooDI = new DI.Container(); pooDI.RegisterType<ITestClass1, TestClass1>(false); for(int i = 0; i < n; ++i) { var c = new TestClass5(); pooDI.BuildUp<TestClass5>(c); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.Write("Unity:\t\t"); watch.Start(); var unity = new UnityContainer(); unity.RegisterType<ITestClass1, TestClass1>(); for(int i = 0; i < n; ++i) { var c = new TestClass5(); unity.BuildUp<TestClass5>(c); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.Write("Ninject:\t"); watch.Start(); var kernel = new StandardKernel(); kernel.Bind<ITestClass1>().To<TestClass1>(); for(int i = 0; i < n; ++i) { var c = new TestClass5(); kernel.Inject(c); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.Write("Autofac:\t"); watch.Start(); var builder = new ContainerBuilder(); builder.RegisterType<TestClass1>().As<ITestClass1>(); var container = builder.Build(); for(int i = 0; i < n; ++i) { var c = new TestClass5(); container.InjectProperties<TestClass5>(c); } watch.Stop(); Console.WriteLine(watch.Elapsed); watch.Reset(); Console.WriteLine("Castle Windsor:\tNot supported"); }