Example #1
0
        static void Property()
        {
            Console.Write("Straight:\t");
            watch.Start();
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                c.t = new TestClass1();
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("pooDI:\t\t");
            watch.Start();
            var pooDI = new DI.Container();
            pooDI.RegisterType<ITestClass1, TestClass1>(false);
            pooDI.RegisterType<TestClass5>(false);
            for(int i = 0; i < n; ++i) {
                var c = pooDI.Resolve<TestClass5>();
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Unity:\t\t");
            watch.Start();
            var unity = new UnityContainer();
            unity.RegisterType<ITestClass1, TestClass1>();
            unity.RegisterType<TestClass5>();
            for(int i = 0; i < n; ++i) {
                var c = unity.Resolve<TestClass5>();
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Ninject:\t");
            watch.Start();
            var kernel = new StandardKernel();
            kernel.Bind<ITestClass1>().To<TestClass1>();
            kernel.Bind<TestClass5>().ToSelf();
            for(int i = 0; i < n; ++i) {
                var c = kernel.Get<TestClass5>();
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Autofac:\t");
            watch.Start();
            var builder = new ContainerBuilder();
            builder.RegisterType<TestClass1>().As<ITestClass1>();
            builder.RegisterType<TestClass5>().AsSelf().OnActivated(e => e.Instance.t = e.Context.Resolve<ITestClass1>());
            var container = builder.Build();
            for(int i = 0; i < n; ++i) {
                var c = container.Resolve<TestClass5>();
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Castle Windsor:\t");
            watch.Start();
            var windsor = new WindsorContainer();
            windsor.Register(
                Component.For<ITestClass1>()
                    .ImplementedBy<TestClass1>()
                    .LifestyleTransient(),
                Component.For<TestClass5>()
                    .LifestyleTransient()
            );
            for(int i = 0; i < n; ++i) {
                var c = windsor.Resolve<TestClass5>();
                windsor.Release(c);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();
        }
Example #2
0
        static void BuildUp()
        {
            Console.Write("Straight:\t");
            watch.Start();
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                c.t = new TestClass1();
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("pooDI:\t\t");
            watch.Start();
            var pooDI = new DI.Container();
            pooDI.RegisterType<ITestClass1, TestClass1>(false);
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                pooDI.BuildUp<TestClass5>(c);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Unity:\t\t");
            watch.Start();
            var unity = new UnityContainer();
            unity.RegisterType<ITestClass1, TestClass1>();
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                unity.BuildUp<TestClass5>(c);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Ninject:\t");
            watch.Start();
            var kernel = new StandardKernel();
            kernel.Bind<ITestClass1>().To<TestClass1>();
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                kernel.Inject(c);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Autofac:\t");
            watch.Start();
            var builder = new ContainerBuilder();
            builder.RegisterType<TestClass1>().As<ITestClass1>();
            var container = builder.Build();
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                container.InjectProperties<TestClass5>(c);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.WriteLine("Castle Windsor:\tNot supported");
        }