void Awake() { // Setting up the references. anim = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); //hitParticles = GetComponentInChildren <ParticleSystem> (); thirdPersonCharacter = GetComponentInChildren <ThirdPersonCharacter> (); playerLevel = GetComponent <PlayerLevel> (); playerPunch = GetComponentInChildren <PlayerPunch> (); playerKick = GetComponentInChildren <PlayerKick> (); // Set the initial health of the player. currentHealth = startingHealth; }
// True when the player gets damaged void Awake() { // Setting up the references. //animator = GetComponent <Animator> (); playerAudio = GetComponent <AudioSource> (); playerHealth = GetComponent <PlayerHealth> (); //playerKick = GetComponent <PlayerMovement> (); //thirdPersonCharacter = GetComponent <ThirdPersonCharacter> (); playerPunch = GetComponentInChildren<PlayerPunch> (); playerKick = GetComponentInChildren <PlayerKick> (); //levelUpParticles = GetComponentInChildren <ParticleSystem> (); // Set the initial health of the player. currentLevel = startingLevel; expSlider.minValue = startingExp; currentExp = expSlider.minValue; }