コード例 #1
0
        void OnTriggerEnter(Collider other)
        {
            if (!gameObject.activeInHierarchy)
            {
                return;
            }
            if (playerHealth.currentHealth >= playerHealth.startingHealth)
            {
                return;
            }
            if (other.gameObject == player)
            {
                playerHealth.recover(healthGain);

                /*	renderer.enabled = false;
                 *      col.enabled = false;*/
                ObjectPooler.SharedInstance.destroyObject(gameObject);
            }
        }