void Death() { // The enemy is dead. isDead = true; player.OnEnemyDie(); // Turn the collider into a trigger so shots can pass through it. capsuleCollider.isTrigger = true; // Tell the animator that the enemy is dead. anim.SetTrigger("Dead"); // Change the audio clip of the audio source to the death clip and play it (this will stop the hurt clip playing). enemyAudio.clip = deathClip; enemyAudio.Play(); }