コード例 #1
0
        private void ColocarTerminalInicio()
        {
            for (int i = 0; i < Normalized.Rules.Count; i++)
            {
                RuleProduction rAtual = Normalized.Rules[i];

                if (!rAtual.Destiny[0].Terminal)
                {
                    //Removi regra volta regra
                    Normalized.Rules.Remove(rAtual);
                    i--;

                    var destino = rAtual.SkipFirstDestiny();

                    List <RuleProduction> regras = Normalized.GetRules(rAtual.FirstDestiny());

                    for (int j = 0; j < regras.Count; j++)
                    {
                        RuleProduction regraTemp = Normalized.AddRule(rAtual.Source, regras[j].Destiny.Copy().AddRange(destino));
                    }
                }
            }
        }
コード例 #2
0
        private void PreencherRegrasArParaArEArParaMaiorAr()
        {
            RolesArToGreatAs        = new List <RuleProduction>();
            RolesArToAr             = new List <RuleProduction>();
            RolesSubstituiArGreatAs = new List <RuleProduction>();
            RolesReplaceArParaAr    = new List <RuleProduction>();

            for (int i = 0; i < Normalized.Rules.Count; i++)
            {
                RuleProduction rAtual  = Normalized.Rules[i];
                var            destino = rAtual.Destiny.Copy();
                if (rAtual.IsFirstVariable())
                {
                    if (NewNames.ContainsKey(rAtual.Source))
                    {
                        if (NewNames[rAtual.Source].Id > NewNames[rAtual.FirstDestiny()].Id)
                        {
                            Normalized.Rules.Remove(rAtual);
                            i--;

                            List <RuleProduction> regrasDestino = Normalized.GetRules(rAtual.FirstDestiny());
                            RolesArToGreatAs.Add(rAtual);
                            //Remoção de Regra, decrementa i

                            for (int j = 0; j < regrasDestino.Count; j++)
                            {
                                RuleProduction regraTemp = Normalized.AddRule(rAtual.Source,
                                                                              regrasDestino[j].Destiny.AddRange(rAtual.SkipFirstDestiny()));
                                RolesSubstituiArGreatAs.Add(regraTemp);
                            }
                        }
                        else if (NewNames[rAtual.Source].Name == NewNames[rAtual.FirstDestiny()].Name)
                        {
                            RolesArToAr.Add(rAtual);
                            var bAtual = new Symbol(GetNewId(), string.Empty, false);
                            Normalized.Variables.Add(bAtual);
                            destino = destino.SkipFirst();
                            RuleProduction regraTemp = Normalized.AddRule(bAtual, destino);
                            RolesReplaceArParaAr.Add(regraTemp);
                            regraTemp = Normalized.AddRule(bAtual, destino.Add(bAtual));
                            RolesReplaceArParaAr.Add(regraTemp);

                            //Removi volta o i
                            Normalized.Rules.Remove(rAtual);
                            i--;

                            List <RuleProduction> regrasOrigem = Normalized.GetRules(rAtual.Source);

                            for (int j = 0; j < regrasOrigem.Count; j++)
                            {
                                regraTemp = Normalized.AddRule(rAtual.Source, regrasOrigem[j].Destiny.Add(bAtual));
                                RolesReplaceArParaAr.Add(regraTemp);
                            }
                        }
                    }
                }
            }
        }