コード例 #1
0
        private void EliminarProducoesUnitarias()
        {
            GrammarNoUnitarianProductions = new Grammar();
            GrammarNoUnitarianProductions.Terminals.AddRange(GrammarNoEmpty.Terminals);
            GrammarNoUnitarianProductions.Variables.AddRange(GrammarNoEmpty.Variables);
            for (int i = 0; i < GrammarNoEmpty.Rules.Count; i++)
            {
                RuleProduction rgAtual = GrammarNoEmpty.Rules[i];
                GrammarNoUnitarianProductions.AddRule(rgAtual.Source, rgAtual.Destiny.Copy());
            }
            bool trocou = true;

            while (trocou)
            {
                trocou = false;
                for (int i = GrammarNoUnitarianProductions.Rules.Count - 1; i >= 0; i--)
                {
                    RuleProduction rgAtual = GrammarNoUnitarianProductions.Rules[i];

                    if (rgAtual.IsUnityVariable())
                    {
                        var regras = GrammarNoUnitarianProductions.GetRules(rgAtual.FirstDestiny().Name);
                        foreach (var item in regras)
                        {
                            GrammarNoUnitarianProductions.AddRule(rgAtual.Source, item.Destiny.Copy());
                        }
                        trocou = true;
                        GrammarNoUnitarianProductions.Rules.Remove(rgAtual);
                    }
                }
            }
        }
コード例 #2
0
        private void FillClosures()
        {
            Fasteners       = new Dictionary <Symbol, SymbolList>();
            FastenersString = new List <string>();

            for (int i = 0; i < GrammarNoEmpty.Rules.Count; i++)
            {
                RuleProduction rgAtual = GrammarNoEmpty.Rules[i];
                if (rgAtual.IsUnityVariable())
                {
                    if (Fasteners.ContainsKey(rgAtual.Source))
                    {
                        if (!Fasteners[rgAtual.Source].Contains(rgAtual.Destiny[0]))
                        {
                            Fasteners[rgAtual.Source].Add(rgAtual.Destiny[0]);
                        }
                    }
                    else
                    {
                        Fasteners.Add(rgAtual.Source, new SymbolList());
                        Fasteners[rgAtual.Source].Add(rgAtual.Destiny[0]);
                    }
                }
            }

            foreach (var item in Fasteners)
            {
                string fecho = "{";
                foreach (var charItem in item.Value)
                {
                    fecho += charItem.Name + ",";
                }
                FastenersString.Add(string.Format("Fecho({0}) = {1}}}", item.Key.Name, fecho.Trim(',')));
            }
        }
コード例 #3
0
        private void PreencherRegrasArParaArEArParaMaiorAr()
        {
            RolesArToGreatAs        = new List <RuleProduction>();
            RolesArToAr             = new List <RuleProduction>();
            RolesSubstituiArGreatAs = new List <RuleProduction>();
            RolesReplaceArParaAr    = new List <RuleProduction>();

            for (int i = 0; i < Normalized.Rules.Count; i++)
            {
                RuleProduction rAtual  = Normalized.Rules[i];
                var            destino = rAtual.Destiny.Copy();
                if (rAtual.IsFirstVariable())
                {
                    if (NewNames.ContainsKey(rAtual.Source))
                    {
                        if (NewNames[rAtual.Source].Id > NewNames[rAtual.FirstDestiny()].Id)
                        {
                            Normalized.Rules.Remove(rAtual);
                            i--;

                            List <RuleProduction> regrasDestino = Normalized.GetRules(rAtual.FirstDestiny());
                            RolesArToGreatAs.Add(rAtual);
                            //Remoção de Regra, decrementa i

                            for (int j = 0; j < regrasDestino.Count; j++)
                            {
                                RuleProduction regraTemp = Normalized.AddRule(rAtual.Source,
                                                                              regrasDestino[j].Destiny.AddRange(rAtual.SkipFirstDestiny()));
                                RolesSubstituiArGreatAs.Add(regraTemp);
                            }
                        }
                        else if (NewNames[rAtual.Source].Name == NewNames[rAtual.FirstDestiny()].Name)
                        {
                            RolesArToAr.Add(rAtual);
                            var bAtual = new Symbol(GetNewId(), string.Empty, false);
                            Normalized.Variables.Add(bAtual);
                            destino = destino.SkipFirst();
                            RuleProduction regraTemp = Normalized.AddRule(bAtual, destino);
                            RolesReplaceArParaAr.Add(regraTemp);
                            regraTemp = Normalized.AddRule(bAtual, destino.Add(bAtual));
                            RolesReplaceArParaAr.Add(regraTemp);

                            //Removi volta o i
                            Normalized.Rules.Remove(rAtual);
                            i--;

                            List <RuleProduction> regrasOrigem = Normalized.GetRules(rAtual.Source);

                            for (int j = 0; j < regrasOrigem.Count; j++)
                            {
                                regraTemp = Normalized.AddRule(rAtual.Source, regrasOrigem[j].Destiny.Add(bAtual));
                                RolesReplaceArParaAr.Add(regraTemp);
                            }
                        }
                    }
                }
            }
        }
コード例 #4
0
        public void EliminarProducoesVazio()
        {
            GrammarNoEmpty = new Grammar();

            GrammarNoEmpty.Terminals.AddRange(Source.Terminals);
            GrammarNoEmpty.Variables.AddRange(Source.Variables);
            for (int i = 0; i < Source.Rules.Count; i++)
            {
                RuleProduction regraAtual = Source.Rules[i];
                Symbol         orig       = regraAtual.Source;

                List <SymbolList> destinos = new List <SymbolList>();

                if (Source.Rules[i].Destiny.Count == 1 && Source.Rules[i].Destiny[0] == Symbol.EmptyTerminal)
                {
                    //Do Nothing
                }
                else
                {
                    if (regraAtual.Destiny.Count > 0)
                    {
                        destinos.Add(regraAtual.Destiny);
                        for (int j = 0; j < destinos.Count; j++)
                        {
                            for (int k = 0; k < VariablesEmpty.Count; k++)
                            {
                                if (destinos[j].Contains(VariablesEmpty[k]))
                                {
                                    var destino = regraAtual.Destiny;

                                    while (destino.Contains(VariablesEmpty[k]))
                                    {
                                        destino = destino.RemoveFirst(VariablesEmpty[k]);

                                        if (destinos.FirstOrDefault(list => list == destino) == null &&
                                            !destino.IsEmpty())
                                        {
                                            destinos.Add(destino);
                                        }
                                    }
                                }
                            }
                        }
                    }

                    for (int j = 0; j < destinos.Count; j++)
                    {
                        var destino = destinos[j].Copy();
                        GrammarNoEmpty.AddRule(orig, destino);
                    }
                }
            }
        }
コード例 #5
0
        private void GenerateSimplified()
        {
            Simplified = new Grammar();

            Simplified.Terminals.AddRange(AcessiblesTerminals);
            Simplified.Variables.AddRange(AcessiblesVariables);
            Simplified.VariableStart  = GrammarNoUnitarianProductions.VariableStart;
            Simplified.VariablesEmpty = VariablesEmpty;

            bool change = true;

            Simplified.Rules.AddRange(GrammarNoUnitarianProductions.Rules.Select(r => new RuleProduction()
            {
                Destiny = r.Destiny, Source = r.Source
            }));

            while (change)
            {
                change = false;
                if (Simplified.Terminals.RemoveAll(terminal => !AcessiblesTerminals.Contains(terminal)) > 0)
                {
                    change = true;
                }

                if (Simplified.Variables.RemoveAll(variavel => !AcessiblesVariables.Contains(variavel)) > 0)
                {
                    change = true;
                }

                for (int i = Simplified.Rules.Count - 1; i >= 0; i--)
                {
                    RuleProduction rAtual = Simplified.Rules[i];
                    if (!AcessiblesVariables.Contains(rAtual.Source) ||
                        rAtual.Destiny.Exists
                            (simbolo =>
                            (
                                (simbolo.Terminal && !AcessiblesTerminals.Contains(simbolo)) ||
                                (!simbolo.Terminal && !AcessiblesVariables.Contains(simbolo))

                            )
                            )
                        )
                    {
                        change = true;
                        Simplified.Rules.Remove(rAtual);
                    }
                }

                FillAcessibles(Simplified);
            }
        }
コード例 #6
0
        public RuleProduction AddRule(Symbol source, SymbolList destiny)
        {
            if (Rules.Count == 0)
            {
                VariableStart = source;
            }
            RuleProduction rule = Rules.FirstOrDefault(r => r.Destiny == destiny && r.Source == source && r.Pertinence == 1);

            if (rule == null)
            {
                rule        = new RuleProduction();
                rule.Source = source;
                rule.Destiny.AddRange(destiny.ToList());
                rule.Pertinence = 1;
                Rules.Add(rule);
            }
            return(rule);
        }
コード例 #7
0
        private void ColocarTerminalInicio()
        {
            for (int i = 0; i < Normalized.Rules.Count; i++)
            {
                RuleProduction rAtual = Normalized.Rules[i];

                if (!rAtual.Destiny[0].Terminal)
                {
                    //Removi regra volta regra
                    Normalized.Rules.Remove(rAtual);
                    i--;

                    var destino = rAtual.SkipFirstDestiny();

                    List <RuleProduction> regras = Normalized.GetRules(rAtual.FirstDestiny());

                    for (int j = 0; j < regras.Count; j++)
                    {
                        RuleProduction regraTemp = Normalized.AddRule(rAtual.Source, regras[j].Destiny.Copy().AddRange(destino));
                    }
                }
            }
        }
コード例 #8
0
        //Removendo terminais no meio
        private void RemoveTerminalsNoMeio()
        {
            for (int i = 0; i < Normalized.Rules.Count; i++)
            {
                RuleProduction rAtual = Normalized.Rules[i];

                for (int j = 1; j < rAtual.Destiny.Count; j++)
                {
                    if (rAtual.Destiny[j].Terminal)
                    {
                        var variavelExclusiva = Normalized.CapturarVariavelExclusiva(rAtual.Destiny[j]);

                        if (variavelExclusiva == Symbol.EmptyVariable)
                        {
                            variavelExclusiva = new Symbol(GetNewId(), string.Empty, false);
                            Normalized.Variables.Add(variavelExclusiva);
                            Normalized.AddRule(variavelExclusiva, rAtual.Destiny);
                        }

                        rAtual.Destiny[j] = variavelExclusiva;
                    }
                }
            }
        }
コード例 #9
0
        private void Normalize()
        {
            Normalized.VariableStart = simplified.VariableStart;
            Normalized.Terminals.AddRange(simplified.Terminals);
            Normalized.Variables.AddRange(simplified.Variables);

            for (int i = 0; i < simplified.Rules.Count; i++)
            {
                RuleProduction rgActual = simplified.Rules[i];

                var destiny = rgActual.Destiny;

                foreach (var item in DicVariablesTerminals)
                {
                    destiny = destiny.Replace(item.Key, item.Value);
                }

                if (destiny.Unitary)
                {
                    Normalized.AddRule(rgActual.Source, destiny);
                }
                else
                {
                    if (destiny.Count == 2 && !rgActual.DestinyContainsTerminal())
                    {
                        Normalized.AddRule(rgActual.Source, destiny);
                    }
                    else
                    {
                        List <SymbolList> destinys = new List <SymbolList>();

                        while (destiny.Count > 2)
                        {
                            destinys.Clear();
                            for (int k = 0; k < destiny.Count; k += 2)
                            {
                                if (k + 1 < destiny.Count)
                                {
                                    destinys.Add(new SymbolList(destiny[k], destiny[k + 1]));
                                }
                                else
                                {
                                    destinys.Add(new SymbolList(destiny[k]));
                                }
                            }

                            destiny = new SymbolList();
                            foreach (var des in destinys)
                            {
                                Symbol destinyVariable = des[0];
                                if (!des.Unitary)
                                {
                                    destinyVariable = Normalized.GetExclusiveVars(des);

                                    if (destinyVariable == Symbol.EmptyVariable)
                                    {
                                        destinyVariable = new Symbol(GetNewId(), string.Empty, false);
                                        Normalized.Variables.Add(destinyVariable);
                                        Normalized.AddRule(destinyVariable, des);
                                    }
                                }
                                destiny.Add(destinyVariable);
                            }
                        }
                        Normalized.AddRule(rgActual.Source, destiny);
                    }
                }
            }
        }