コード例 #1
0
        //save to JSON file
        protected void saveBtn_Click(object sender, EventArgs e)
        {
            _Model.name           = nameTxt.Text;
            _Model.faction        = factionTxt.Text;
            _Model.rank           = Convert.ToInt32(rankTxt.Text);
            _Model._base          = Convert.ToInt32(baseTxt.Text);
            _Model.size           = Convert.ToInt32(sizeTxt.Text.Remove(sizeTxt.Text.Length - 2, 2)); // remove "mm" from textbox to avoid exception
            _Model.deploymentZone = deploymentZoneTxt.Text;
            _Model.mobility       = Convert.ToInt32(mobilityTxt.Text);
            _Model.willpower      = Convert.ToInt32(willpowerTxt.Text);
            _Model.resiliance     = Convert.ToInt32(resilianceTxt.Text);
            _Model.wounds         = Convert.ToInt32(woundsTxt.Text);

            // declare a TextBox since texboxes from repeater are not accessible
            TextBox specialName       = new TextBox();
            TextBox specialDesc       = new TextBox();
            TextBox actionName        = new TextBox();
            TextBox actionType        = new TextBox();
            TextBox actionRating      = new TextBox();
            TextBox actionRange       = new TextBox();
            TextBox actionDescription = new TextBox();

            TextBox[]        traits            = new TextBox[traitsRepeater.Items.Count];
            TextBox[]        types             = new TextBox[typesRepeater.Items.Count];
            TextBox[]        defenseChartItems = new TextBox[defenseChartRepeater.Items.Count];
            Models.Action[]  actions           = null;
            Specialability[] specialAbilities  = null;

            if (_Model.specialAbilities == null)
            {
                specialAbilitiesRepeater.Visible = false;
            }
            else
            {
                specialAbilities = new Specialability[_Model.specialAbilities.Length];
            }
            if (_Model.actions == null)
            {
                actionsRepeater.Visible = false;
            }
            else
            {
                actions = new Models.Action[_Model.actions.Length];
            }


            // loop trough each item of the special abilities repeater
            foreach (RepeaterItem item in specialAbilitiesRepeater.Items)
            {
                specialName = (TextBox)item.FindControl("specialAbName");
                specialDesc = (TextBox)item.FindControl("specialAbDesc");
                specialAbilities[item.ItemIndex] = new Specialability {
                    name = specialName.Text, description = specialDesc.Text
                };
            }

            _Model.specialAbilities = specialAbilities;

            // loop trough each item of the actions repeater
            foreach (RepeaterItem item in actionsRepeater.Items)
            {
                actionName              = (TextBox)item.FindControl("actionName");
                actionType              = (TextBox)item.FindControl("actionType");
                actionRating            = (TextBox)item.FindControl("actionRating");
                actionRange             = (TextBox)item.FindControl("actionRange");
                actionDescription       = (TextBox)item.FindControl("actionDescription");
                actions[item.ItemIndex] = new Models.Action
                {
                    name        = actionName.Text,
                    type        = actionType.Text,
                    rating      = Convert.ToInt32(actionRating.Text),
                    range       = actionRange.Text,
                    description = actionDescription.Text
                };
            }

            _Model.actions = actions;

            // assign values of textBoxes
            foreach (RepeaterItem item in traitsRepeater.Items)
            {
                traits[item.ItemIndex] = (TextBox)item.FindControl("trait");
            }

            // add traits to the traits array
            for (int i = 0; i < traitsRepeater.Items.Count; i++)
            {
                _Model.traits[i] = traits[i].Text;
            }


            // assign values of textBoxes
            foreach (RepeaterItem item in typesRepeater.Items)
            {
                types[item.ItemIndex] = (TextBox)item.FindControl("type");
            }

            // add traits to the traits array
            for (int i = 0; i < typesRepeater.Items.Count; i++)
            {
                _Model.types[i] = types[i].Text;
            }

            // add textboxes of the repeater to the textbox array
            foreach (RepeaterItem item in defenseChartRepeater.Items)
            {
                defenseChartItems[item.ItemIndex] = (TextBox)item.FindControl("defenseChartItem");
            }

            // add defense item to the appropriate index in the defenseChartArray array
            for (int i = 0; i < defenseChartRepeater.Items.Count; i++)
            {
                _Model.defenseChart[i] = defenseChartItems[i].Text;
            }

            // update the new JSON file and redirect back to model page
            Global.UpdateModelCollection();
            Response.Redirect(string.Format("SingleModel.aspx?name={0}&faction={1}", name, faction));
        }
コード例 #2
0
ファイル: Home.aspx.cs プロジェクト: rjdsilv/Comp229-Assign04
        /// <summary>
        /// Read all the validated input and transforms the data entered by the user into a model to be put on the list.
        /// </summary>
        /// <returns>The built model.</returns>
        private Mini BuildModelFromInputs()
        {
            // Action fields.
            Models.Action action = new Models.Action();
            action.Name   = ModelActionNameTextBox.Text;
            action.Type   = ModelActionTypeTextBox.Text;
            action.Rating = uint.Parse(ModelActionRatingTextBox.Text);
            action.Range  = ModelActionRangeTextBox.Text;

            if (!string.IsNullOrWhiteSpace(ModelActionDescriptionTextBox.Text))
            {
                action.Description = ModelActionDescriptionTextBox.Text;
            }

            // Special Ability fields.
            SpecialAbility specialAbility = null;

            if (!string.IsNullOrWhiteSpace(ModelSpecialAbilityNameTextBox.Text))
            {
                specialAbility      = new SpecialAbility();
                specialAbility.Name = ModelSpecialAbilityNameTextBox.Text;
                if (!string.IsNullOrWhiteSpace(ModelSpecialAbilityDescriptionTextBox.Text))
                {
                    specialAbility.Description = ModelSpecialAbilityDescriptionTextBox.Text;
                }
            }

            // Mini fields.
            Mini mini = new Mini();

            mini.Name           = ModelNameTextBox.Text;
            mini.Faction        = ModelFactionTextBox.Text;
            mini.Rank           = uint.Parse(ModelRankTextBox.Text);
            mini.Base           = uint.Parse(ModelBaseTextBox.Text);
            mini.Size           = uint.Parse(ModelSizeTextBox.Text);
            mini.DeploymentZone = ModelDeploymentZoneTextBox.Text;
            mini.Mobility       = uint.Parse(ModelMobilityTextBox.Text);
            mini.Willpower      = uint.Parse(ModelWillPowerTextBox.Text);
            mini.Resiliance     = uint.Parse(ModelResilianceTextBox.Text);
            mini.Wounds         = uint.Parse(ModelWoundsTextBox.Text);
            mini.Types          = new List <string>(ModelTypesTextBox.Text.Split(Mini.SEPARATOR));
            mini.DefenseChart   = new List <string>(ModelDefenceChartTextBox.Text.Split(Mini.SEPARATOR));
            mini.ImageUrl       = ModelImageUrlTextBox.Text;
            mini.Actions        = new List <Models.Action> {
                action
            };

            if (null != specialAbility)
            {
                mini.SpecialAbilities = new List <SpecialAbility> {
                    specialAbility
                };
            }

            if (!string.IsNullOrWhiteSpace(ModelTraitsTextBox.Text))
            {
                mini.Traits = new List <string>(ModelTraitsTextBox.Text.Split(Mini.SEPARATOR));
            }

            return(mini);
        }