コード例 #1
0
ファイル: UIGameManager.cs プロジェクト: zed0663/thzc_light
    public void SetBuyItem_Icon()
    {
        //  Debug.Log("解锁:"+ PlayerData.LastLevelUnlocked);
        ObscuredVector2Int _offset   = GameDataManager.Instance._BuyCarRangeData.GetBuyRange(PlayerData.LastLevelUnlocked);
        ObscuredInt        _maxLevel = Math.Max(1, PlayerData.LastLevelUnlocked - _offset.x);
        ObscuredInt        _minLevel = Math.Max(1, PlayerData.LastLevelUnlocked - _offset.x - _offset.y);

        ObscuredInt _random = Random.Range(_maxLevel, _minLevel);

        InitDataBuy(_random);
    }
コード例 #2
0
        public override void OnGUI(Rect position, SerializedProperty prop, GUIContent label)
        {
            var hiddenValue  = prop.FindPropertyRelative("hiddenValue");
            var hiddenValueX = hiddenValue.FindPropertyRelative("x");
            var hiddenValueY = hiddenValue.FindPropertyRelative("y");

            SetBoldIfValueOverridePrefab(prop, hiddenValue);

            var cryptoKey       = prop.FindPropertyRelative("currentCryptoKey");
            var inited          = prop.FindPropertyRelative("inited");
            var fakeValue       = prop.FindPropertyRelative("fakeValue");
            var fakeValueActive = prop.FindPropertyRelative("fakeValueActive");

            var currentCryptoKey = cryptoKey.intValue;
            var val = Vector2Int.zero;

            if (!inited.boolValue)
            {
                if (currentCryptoKey == 0)
                {
                    currentCryptoKey = cryptoKey.intValue = ObscuredVector2Int.cryptoKeyEditor;
                }
                var ev = ObscuredVector2Int.Encrypt(Vector2Int.zero, currentCryptoKey);
                hiddenValueX.intValue     = ev.x;
                hiddenValueY.intValue     = ev.y;
                inited.boolValue          = true;
                fakeValue.vector2IntValue = Vector2Int.zero;
            }
            else
            {
                var ev = new ObscuredVector2Int.RawEncryptedVector2Int
                {
                    x = hiddenValueX.intValue,
                    y = hiddenValueY.intValue
                };
                val = ObscuredVector2Int.Decrypt(ev, currentCryptoKey);
            }

            EditorGUI.BeginChangeCheck();
            val = EditorGUI.Vector2IntField(position, label, val);
            if (EditorGUI.EndChangeCheck())
            {
                var ev = ObscuredVector2Int.Encrypt(val, currentCryptoKey);
                hiddenValueX.intValue     = ev.x;
                hiddenValueY.intValue     = ev.y;
                fakeValue.vector2IntValue = val;
                fakeValueActive.boolValue = true;
            }

            ResetBoldFont();
        }