public bool DealDamage(float _damageValue) { if (playerHealthSetter) { playerHealthSetter.ReduceHealth(_damageValue); return(true); } else { return(false); } }
public void DealDamage(ref Common.HealthSetter healthSetter, float _damage) { healthSetter.ReduceHealth(_damage); }
public virtual void PlayerInteractOnAttack(Common.HealthSetter _playerHealthSetter, float _damageValue) { _playerHealthSetter.ReduceHealth(_damageValue); }