public bool DealDamage(float _damageValue)
 {
     if (playerHealthSetter)
     {
         playerHealthSetter.ReduceHealth(_damageValue);
         return(true);
     }
     else
     {
         return(false);
     }
 }
Example #2
0
 public void DealDamage(ref Common.HealthSetter healthSetter, float _damage)
 {
     healthSetter.ReduceHealth(_damage);
 }
Example #3
0
 public virtual void PlayerInteractOnAttack(Common.HealthSetter _playerHealthSetter, float _damageValue)
 {
     _playerHealthSetter.ReduceHealth(_damageValue);
 }