/// <summary> /// Unity Method /// </summary> private void Awake() { TimeCountDownDataEntity entity = new TimeCountDownDataEntity(); this.DataEntity = entity; Watch(this); }
/// <summary> /// 重写还原函数 /// </summary> public override void LoadStorageData() { base.LoadStorageData(); TimeCountDownDataEntity entity = (TimeCountDownDataEntity)GetComponent <TimeCountDownDataModel>().DataEntity; showTimeText.text = entity.Second.ToString("#0.00"); }
/// <summary> /// Unity Method /// </summary> private void Start() { entity = (TimeCountDownDataEntity)GameObject.FindObjectOfType <TimeCountDownDataModel>().DataEntity; inputField.onEndEdit.AddListener(value => InputFieldCallBack(value)); }
/// <summary> /// Unity Method /// </summary> private void Start() { entity = (TimeCountDownDataEntity)GameObject.FindObjectOfType <TimeCountDownDataModel>().DataEntity; timeText = this.transform.Find("CountDownShowPanel/NumType").GetComponent <Text>(); timeText.text = "0:00"; }