Esempio n. 1
0
        /// <summary>
        /// Unity Method
        /// </summary>
        private void Awake()
        {
            TimeCountDownDataEntity entity = new TimeCountDownDataEntity();

            this.DataEntity = entity;
            Watch(this);
        }
Esempio n. 2
0
        /// <summary>
        /// 重写还原函数
        /// </summary>
        public override void LoadStorageData()
        {
            base.LoadStorageData();
            TimeCountDownDataEntity entity = (TimeCountDownDataEntity)GetComponent <TimeCountDownDataModel>().DataEntity;

            showTimeText.text = entity.Second.ToString("#0.00");
        }
Esempio n. 3
0
 /// <summary>
 /// Unity Method
 /// </summary>
 private void Start()
 {
     entity = (TimeCountDownDataEntity)GameObject.FindObjectOfType <TimeCountDownDataModel>().DataEntity;
     inputField.onEndEdit.AddListener(value => InputFieldCallBack(value));
 }
Esempio n. 4
0
 /// <summary>
 /// Unity Method
 /// </summary>
 private void Start()
 {
     entity        = (TimeCountDownDataEntity)GameObject.FindObjectOfType <TimeCountDownDataModel>().DataEntity;
     timeText      = this.transform.Find("CountDownShowPanel/NumType").GetComponent <Text>();
     timeText.text = "0:00";
 }