public void MoveTo(Point to, Point turnTo) { var self = MyStrategy.ASelf; if (turnTo != null) { _move.Turn = Utility.EnsureInterval(MyStrategy.Self.GetAngleTo(turnTo.X, turnTo.Y), self.MaxTurnAngle); } if (to != null && !Utility.PointsEqual(self, to)) { var angle = self.GetAngleTo(to); var d = AWizard._getHalfEllipseDxDy(self.MaxStrafeSpeed, self.MaxForwardSpeed, self.MaxBackwardSpeed, angle); _move.Speed = d.Y; _move.StrafeSpeed = d.X; } }