public static bool HasConflicts(AUnit a, AUnit b) { if (a is AMinion && (a as AMinion).IsNeutral && !(a as AMinion).IsAggressiveNeutral) { return(false); } if (b is AMinion && (b as AMinion).IsNeutral && !(b as AMinion).IsAggressiveNeutral) { return(false); } return(a.Faction != b.Faction); }
MovingInfo _findCastTarget2(AWizard self, Point moveTo, ProjectileType projectileType) { var move = new FinalMove(new Move()); if (projectileType == ProjectileType.MagicMissile) { AUnit mmSelTarget = null; Point mmSelFirstMoveTo = null; var mmMinTicks = int.MaxValue; double mmMinPriority = int.MaxValue; foreach (var opp in OpponentCombats) { if (self.GetDistanceTo2(opp) > Geom.Sqr(self.CastRange + opp.Radius + 40) || !opp.IsAssailable) { continue; } var nearest = Combats .Where(x => self.GetDistanceTo2(x) < Geom.Sqr(Math.Max(x.VisionRange, self.VisionRange) * 1.3)) .Select(Utility.CloneCombat) .ToArray(); var targetsSelector = new TargetsSelector(nearest) { EnableMinionsCache = true }; var nearstOpponents = nearest .Where(x => x.IsOpponent) .ToArray(); var canHitNow = opp.EthalonCanHit(self, checkCooldown: !(opp is AWizard)); var ticks = 0; var my = nearest.FirstOrDefault(x => x.Id == self.Id) as AWizard; var his = nearest.FirstOrDefault(x => x.Id == opp.Id); if (my == null || his == null) { continue; } Point firstMoveTo = null; var buildingsHit = false; while (!my.EthalonCanCastMagicMissile(his, checkCooldown: false)) { if (ticks > 40) { break; } var m = moveTo; var stopIfCannotMove = true; if (m == null && my.EthalonCanCastMagicMissile(his, checkCooldown: false, checkAngle: false)) { stopIfCannotMove = false; m = my + (my - his); var tmp = new AWizard(my); tmp.MoveTo(m, his, w => !CheckIntersectionsAndTress(w, nearest)); if (EstimateDanger(my, false) <= EstimateDanger(tmp, false)) { m = null; } } if (m == null) { m = his; } if (ticks == 0) { firstMoveTo = m; } if (!my.MoveTo(m, his, w => !CheckIntersectionsAndTress(w, nearest)) && Utility.PointsEqual(m, his) && stopIfCannotMove) { break; } foreach (var x in nearest) { if (x.Id == my.Id) { continue; } var tar = targetsSelector.Select(x); buildingsHit = buildingsHit || (x.IsOpponent && x is ABuilding && tar != null && tar.Id == my.Id && x.EthalonCanHit(my)); if (x.IsOpponent) { x.EthalonMove(tar ?? my); } else if (tar != null) { x.EthalonMove(tar); } else { x.SkipTick(); } } ticks++; } if (his is AWizard && (his as AWizard).IsBesieded) { ticks -= 15; // чтобы дать больше приоритета визарду } var priority = GetCombatPriority(self, his); if (ticks < mmMinTicks || ticks == mmMinTicks && priority < mmMinPriority) { if (my.EthalonCanCastMagicMissile(his)) { if (nearstOpponents.All(x => { if (canHitNow && x.Id == opp.Id) // он и так доставал { return(true); } if (!x.EthalonCanHit(my) && (!(x is ABuilding) || !buildingsHit)) { return(true); } if (his.Id == x.Id && CanRush(my, x)) { return(true); } var target = targetsSelector.Select(x); if (target != null && target.Id != my.Id) { return(true); } return(false); }) ) { mmMinTicks = ticks; mmMinPriority = priority; mmSelTarget = opp; mmSelFirstMoveTo = firstMoveTo; } } } } if (mmSelTarget != null) { mmMinTicks = Math.Max(0, mmMinTicks); move.MoveTo(moveTo ?? mmSelFirstMoveTo, mmSelTarget); return(new MovingInfo(mmSelTarget, mmMinTicks, move) { TargetId = mmSelTarget.Id }); } } const int walkLimit = 9; if (projectileType == ProjectileType.Fireball && self.FireballSkillLevel == 5 && Math.Max(self.RemainingActionCooldownTicks, self.RemainingFireballCooldownTicks) <= walkLimit) { var fbMaxDamage = 0.0; Point fbSelTarget = null; var fbMinTicks = int.MaxValue; foreach (var ang in Utility.Range(-Game.StaffSector, Game.StaffSector, 10)) { var nearest = Combats .Where(x => self.GetDistanceTo2(x) < Geom.Sqr(Math.Max(x.VisionRange, self.VisionRange) * 1.3)) .Select(Utility.CloneCombat) .ToArray(); var targetsSelector = new TargetsSelector(nearest) { EnableMinionsCache = true }; var ticks = 0; var my = nearest.FirstOrDefault(x => x.Id == self.Id) as AWizard; var dir = my + Point.ByAngle(my.Angle + ang) * 1000; while (ticks <= walkLimit) { if (my.CanUseFireball()) { var proj = new AProjectile(my, 0, ProjectileType.Fireball); var path = proj.Emulate(nearest, 0.0); var damage = path.Where(x => _isFireballGoodSeg(my, x)) .Select(x => x.OpponentDamage) .DefaultIfEmpty(0) .Max(); if (damage > fbMaxDamage) { fbMaxDamage = damage; fbSelTarget = dir; fbMinTicks = ticks; } } foreach (var x in nearest) { if (x.Id == my.Id) { continue; } if (x is AMinion) { x.EthalonMove(targetsSelector.Select(x)); } else { x.SkipTick(); } } if (!my.MoveTo(dir, dir, w => !CheckIntersectionsAndTress(w, nearest))) { break; } if (nearest.Any(x => x.IsOpponent && x is ABuilding && x.EthalonCanHit(my) && targetsSelector.Select(x) == my)) { break; } ticks++; } } if (fbSelTarget != null) { move.MoveTo(fbSelTarget, fbSelTarget); return(new MovingInfo(fbSelTarget, fbMinTicks, move) { Damage = fbMaxDamage }); } } return(new MovingInfo(null, int.MaxValue, move)); }
private void _move(Wizard self, World world, Game game, Move move) { World = world; Game = game; Self = self; FinalMove = new FinalMove(move); Const.Initialize(); MagicConst.TreeObstacleWeight = Const.IsFinal ? 25 : 35; Wizards = world.Wizards .Select(x => new AWizard(x)) .ToArray(); foreach (var wizard in Wizards) { foreach (var other in Wizards) { if (wizard.Faction != other.Faction) { continue; } if (wizard.GetDistanceTo2(other) > Geom.Sqr(Game.AuraSkillRange)) { continue; } for (var i = 0; i < 5; i++) { wizard.AurasFactorsArr[i] = Math.Max(wizard.AurasFactorsArr[i], other.SkillsLearnedArr[i] / 2); } } var orig = World.Wizards.FirstOrDefault(w => w.Id == wizard.Id); var player = World.Players.FirstOrDefault(p => orig != null && p.Id == orig.OwnerPlayerId); if (player != null && player.IsStrategyCrashed) { wizard.RemainingFrozen = 100500; } } OpponentWizards = Wizards .Where(x => x.IsOpponent) .ToArray(); MyWizards = Wizards .Where(x => x.IsTeammate) .ToArray(); Minions = world.Minions .Select(x => x.Type == MinionType.OrcWoodcutter ? (AMinion) new AOrc(x) : new AFetish(x)) .ToArray(); NeutralMinions = Minions .Where(x => x.Faction == Faction.Neutral) .ToArray(); Combats = Minions.Cast <ACombatUnit>() .Concat(Wizards) .Concat(BuildingsObserver.Buildings)//TODO перед BuildingsObserver.Update???? .ToArray(); MyCombats = Combats .Where(x => x.IsTeammate) .ToArray(); NeutralMinionsObserver.Update(); OpponentMinions = Minions .Where(x => x.IsOpponent) .ToArray(); OpponentCombats = Combats .Where(x => x.IsOpponent) .ToArray(); RoadsHelper.Initialize(); BuildingsObserver.Update(); OpponentBuildings = BuildingsObserver.Buildings .Where(x => x.IsOpponent) .ToArray(); TreesObserver.Update(); ProjectilesObserver.Update(); BonusesObserver.Update(); MessagesObserver.Update(); InitializeProjectiles(); InitializeDijkstra(); ASelf = Wizards.FirstOrDefault(x => x.Id == Self.Id); if (ASelf == null) { throw new Exception("Self not found in wizards list"); } InitializeDangerEstimation(); SupportObserver.Update(); if (Self.IsMaster && World.TickIndex == 0) { MasterSendMessages(); } if (Self.IsMaster) { MasterCheckRearrange(); } var nearestBonus = BonusesObserver.Bonuses.ArgMin(b => b.GetDistanceTo(ASelf)); var opponentsAroundBonus = OpponentWizards.Where(w => nearestBonus.GetDistanceTo(w) < ASelf.VisionRange * 1.5).ToArray(); var teammatesAroundBonus = MyWizards.Where(w => ASelf.GetDistanceTo(w) < ASelf.VisionRange * 1.5).ToArray(); WizardPath path = null; AUnit pathTarget = null; var goAway = GoAwayDetect(); var bonusMoving = goAway ? new MovingInfo(null, int.MaxValue, null) : GoToBonus(); var target = FindTarget(new AWizard(ASelf), bonusMoving.Target); if (target == null && bonusMoving.Target == null && !goAway) { var nearest = OpponentCombats .Where( x => Utility.IsBase(x) || RoadsHelper.GetLane(x) == MessagesObserver.GetLane() || RoadsHelper.GetLaneEx(ASelf) == ALaneType.Middle && RoadsHelper.GetLaneEx(x) == ALaneType.Middle && CanRush(ASelf, x)) .Where(x => x.IsAssailable && x.Faction != Faction.Neutral) .OrderBy( x => x.GetDistanceTo(self) + (x is AWizard ? -40 : (x is ABuilding && !((ABuilding)x).IsBesieded) ? 1500 : 0)) .ToArray(); foreach (var n in nearest) { path = GoAgainst(n); if (path != null) { pathTarget = n; break; } } if (nearest.Length > 0 && path == null) { GoDirect(nearest[0], FinalMove); } } TimerStart(); if (!TryDodgeProjectile()) { if (target == null) { TryPreDodgeProjectile(); } if (goAway) { GoAway(); } else if (target == null || target.Type == TargetType.Teammate || (FinalMove.Action == ActionType.Staff || FinalMove.Action == ActionType.MagicMissile || FinalMove.Action == ActionType.Fireball || FinalMove.Action == ActionType.FrostBolt) && target.Type == TargetType.Opponent) { if (bonusMoving.Target != null) { NextBonusWaypoint = bonusMoving.Target; FinalMove.Turn = bonusMoving.Move.Turn; if (bonusMoving.Move.Action != ActionType.None && bonusMoving.Move.Action != null) { FinalMove.Action = bonusMoving.Move.Action; FinalMove.MinCastDistance = bonusMoving.Move.MinCastDistance; FinalMove.MaxCastDistance = bonusMoving.Move.MaxCastDistance; FinalMove.CastAngle = bonusMoving.Move.CastAngle; } NextBonusWaypoint = ASelf + (NextBonusWaypoint - ASelf).Normalized() * (Self.Radius + 30); if (nearestBonus.GetDistanceTo(ASelf) < ASelf.VisionRange * 1.5 && nearestBonus.GetDistanceTo(ASelf) > 100 && opponentsAroundBonus.Length <= 1 && ASelf.Life + 10 >= (opponentsAroundBonus.FirstOrDefault() ?? ASelf).Life && OpponentMinions.Count(x => x.GetDistanceTo(ASelf) < Game.FetishBlowdartAttackRange) == 0 ) { FinalMove.MoveTo(NextBonusWaypoint, null); } else { TryGoByGradient(x => EstimateDanger(x), null, FinalMove); } } else { var all = Combats.Select(Utility.CloneCombat).ToArray(); var my = all.FirstOrDefault(x => x.Id == ASelf.Id) as AWizard; my?.Move(FinalMove.Speed, FinalMove.StrafeSpeed); var ts = new TargetsSelector(all); var skipBuildings = path == null || path.GetLength() < 300 || path.GetLength() < 600 && OpponentBuildings.Any(x => { var tar = ts.Select(x); return(tar != null && tar.Id == ASelf.Id); }); if (TryGoByGradient(x => EstimateDanger(x), x => HasAnyTarget(x, skipBuildings), FinalMove)) { var cutTreeMovingInfo = FindTreeTarget(ASelf); if (cutTreeMovingInfo.Target != null) { FinalMove.Turn = cutTreeMovingInfo.Move.Turn; if (cutTreeMovingInfo.Move.Action != null && FinalMove.Action == null) { FinalMove.Action = cutTreeMovingInfo.Move.Action; } // не будет мешать TryPreDodgeProjectile? } } } } PostDodgeProjectile(); } TimerEndLog("Go", 1); if (ASelf.CanLearnSkill) { move.SkillToLearn = MessagesObserver.GetSkill(); } }
public AUnit(AUnit unit) : base(unit) { Id = unit.Id; Angle = unit.Angle; Faction = unit.Faction; }