public CollisionPair(CollisionShell a, CollisionShell b, Vec2 force) { this.a = a; this.b = b; this.userData = force; }
public void Remove(CollisionShell Shell) { shellList.Remove(Shell); }
public CollisionPair(CollisionShell a, CollisionShell b) { this.a = a; this.b = b; }
public void Add(CollisionShell Shell) { shellList.Add(Shell); }