public void loadExistingData(GameSetupModel savedSetup) { TotalPicksSlider.Value = savedSetup.totalPicks; gsObject.totalPicks = savedSetup.totalPicks; NearWinCheckbox.IsChecked = savedSetup.isNearWin; NumNearWinsSlider.Value = savedSetup.nearWins; gsObject = savedSetup; gsObject.initializeListener(); Window parentWindow = Window.GetWindow(this.Parent); gsObject.addListener((Window1)parentWindow); pickCheck = gsObject.totalPicks; }
public void loadExistingData(GameSetupModel savedSetup) { TotalPicksSlider.Value = savedSetup.totalPicks; gsObject.totalPicks = savedSetup.totalPicks; NearWinCheckbox.IsChecked = savedSetup.isNearWin; NumNearWinsSlider.Value = savedSetup.nearWins; MaxPermutationsTextBox.Text = savedSetup.maxPermutations.ToString(); gsObject = savedSetup; gsObject.initializeListener(); Window parentWindow = Window.GetWindow(this.Parent); gsObject.addListener((Window1)parentWindow); pickCheck = gsObject.totalPicks; }
private void GameSetupUserControl_Loaded(object sender, RoutedEventArgs e) { Window parentWindow = Window.GetWindow(this.Parent); gsObject.addListener((Window1)parentWindow); }