Beispiel #1
0
 public void loadExistingData(GameSetupModel savedSetup)
 {
     TotalPicksSlider.Value = savedSetup.totalPicks;
     gsObject.totalPicks = savedSetup.totalPicks;
     NearWinCheckbox.IsChecked = savedSetup.isNearWin;
     NumNearWinsSlider.Value = savedSetup.nearWins;
     gsObject = savedSetup;
     gsObject.initializeListener();
     Window parentWindow = Window.GetWindow(this.Parent);
     gsObject.addListener((Window1)parentWindow);
     pickCheck = gsObject.totalPicks;
 }
Beispiel #2
0
        public void loadExistingData(GameSetupModel savedSetup)
        {
            TotalPicksSlider.Value      = savedSetup.totalPicks;
            gsObject.totalPicks         = savedSetup.totalPicks;
            NearWinCheckbox.IsChecked   = savedSetup.isNearWin;
            NumNearWinsSlider.Value     = savedSetup.nearWins;
            MaxPermutationsTextBox.Text = savedSetup.maxPermutations.ToString();
            gsObject = savedSetup;
            gsObject.initializeListener();
            Window parentWindow = Window.GetWindow(this.Parent);

            gsObject.addListener((Window1)parentWindow);
            pickCheck = gsObject.totalPicks;
        }
Beispiel #3
0
        private void GameSetupUserControl_Loaded(object sender, RoutedEventArgs e)
        {
            Window parentWindow = Window.GetWindow(this.Parent);

            gsObject.addListener((Window1)parentWindow);
        }