コード例 #1
0
 public static void Popup()
 {
     window         = EditorWindow.GetWindow(typeof(MainWindow), true, "多重窗口编辑器") as MainWindow;
     window.minSize = minResolution;
     window.Init();
     EditorWindowMgr.AddEditorWindow(window);
     window.Show();
 }
コード例 #2
0
        public static void Popup(Vector3 position)
        {
            // RepeateWindow window = new RepeateWindow();
            RepeateWindow window = GetWindowWithRectPrivate(typeof(RepeateWindow), leftUpRect, true, "重复弹出窗口") as RepeateWindow;

            window.minSize = minResolution;
            //要在设置位置之前,先把窗体注册到管理器中,以便更新窗体的优先级
            EditorWindowMgr.AddRepeateWindow(window);
            //刷新界面偏移量
            int offset = (window.Priority - 10) * 30;

            window.position = new Rect(new Vector2(position.x + offset, position.y + offset), new Vector2(800, 400));
            window.Show();
            //手动聚焦
            window.Focus();
        }
コード例 #3
0
 private void OnDestroy()
 {
     //销毁窗体的时候,从管理器中移除该窗体的缓存,并且重新刷新焦点
     EditorWindowMgr.RemoveRepeateWindow(this);
     EditorWindowMgr.FoucusWindow();
 }
コード例 #4
0
 private void OnFocus()
 {
     EditorWindowMgr.FoucusWindow();
 }
コード例 #5
0
 private void OnFocus()
 {
     //重写OnFocus方法,让EditorWindowMgr去自动排序汇聚焦点
     EditorWindowMgr.FoucusWindow();
 }
コード例 #6
0
 private void OnDestroy()
 {
     //主界面销毁的时候,附带销毁创建出来的子界面
     EditorWindowMgr.RemoveEditorWindow(window);
     EditorWindowMgr.DestoryAllWindow();
 }