internal bool Approx(InteropQuaternion q) { var epsilon = 1e-6f; return(Math.Abs(x - q.x) < epsilon && Math.Abs(y - q.y) < epsilon && Math.Abs(z - q.z) < epsilon && Math.Abs(w - q.w) < epsilon); }
public static Quaternion ToQuaternion(this InteropQuaternion q) { return(new Quaternion(q.x, q.y, q.z, q.w)); }