/// <summary> /// get collection of versions of scene /// </summary> /// <param name="refreshSceneVersionComplete"></param> public static void RefreshSceneVersion(System.Action refreshSceneVersionComplete) { Debug.Log("refresh scene version"); //gets the scene version from api and sets it to the current scene string currentSceneName = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; var currentSettings = CognitiveVR_Preferences.FindScene(currentSceneName); if (currentSettings != null) { if (!IsDeveloperKeyValid) { Debug.Log("Developer key invalid"); return; } if (currentSettings == null) { Debug.Log("SendSceneVersionRequest no scene settings!"); return; } if (string.IsNullOrEmpty(currentSettings.SceneId)) { if (refreshSceneVersionComplete != null) { refreshSceneVersionComplete.Invoke(); } return; } RefreshSceneVersionComplete = refreshSceneVersionComplete; string url = Constants.GETSCENEVERSIONS(currentSettings.SceneId); Dictionary <string, string> headers = new Dictionary <string, string>(); if (EditorCore.IsDeveloperKeyValid) { headers.Add("Authorization", "APIKEY:DEVELOPER " + EditorCore.DeveloperKey); } EditorNetwork.Get(url, GetSceneVersionResponse, headers, true, "Get Scene Version");//AUTH } else { Debug.Log("No scene versions for scene: " + currentSceneName); } }