//static System.Action RefreshSceneVersionComplete; /// <summary> /// get collection of versions of scene /// </summary> /// <param name="refreshSceneVersionComplete"></param> public static void RefreshMediaSources() { Debug.Log("refresh media sources"); //gets the scene version from api and sets it to the current scene string currentSceneName = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; var currentSettings = CognitiveVR_Preferences.FindScene(currentSceneName); if (currentSettings != null) { if (!IsDeveloperKeyValid) { Debug.Log("Developer key invalid"); return; } if (currentSettings == null) { Debug.Log("SendSceneVersionRequest no scene settings!"); return; } string url = Constants.GETMEDIASOURCELIST(); Dictionary <string, string> headers = new Dictionary <string, string>(); if (EditorCore.IsDeveloperKeyValid) { headers.Add("Authorization", "APIKEY:DEVELOPER " + EditorCore.DeveloperKey); } EditorNetwork.Get(url, GetMediaSourcesResponse, headers, true, "Get Scene Version");//AUTH } else { Debug.Log("No scene versions for scene: " + currentSceneName); } }