/** * <summary> * Finds adjacent and possibly free tiles to the one given * </summary> */ private List <LayerTile> IsAdjacentTileFree(LayerTile tile, DStarLite dstar) { List <LayerTile> res = new List <LayerTile>(); if (tile != null) { foreach (Point neighborPoint in fog.Adjacents(tile, dstar.adjPoints)) { LayerTile u = map.GetTileByMapCoordinates(neighborPoint.X, neighborPoint.Y); if (dstar.CalculateDistance(u) != float.PositiveInfinity) { res.Add(u); } } } return(res); }