コード例 #1
0
ファイル: Strategy.cs プロジェクト: SleepyJune/Codingames
        public static void ShipMakeMove(Ship ship)
        {
            bool waitMove = false;

            if (ship.isShipStuck())
            {
                waitMove = true;

                if (ship.firedLastRound == false)
                {
                    foreach (var enemy in Ship.ships.Values.OrderBy(s => s.pos.Distance(ship.pos)))
                    {
                        if (enemy.team == Team.Enemy && enemy.isAlive)
                        {
                            //Console.Error.WriteLine("ATK " + enemy.id + ":" + enemy.pos.toStr());

                            var predictedPos = ship.GetPredictedFirePos(enemy);

                            if (predictedPos.Distance(ship.currentPositionInfo.shipFront) <= 11)
                            {
                                var action = new Action(MoveType.Fire, ship, predictedPos);
                                Action.AddAction(action);
                                return;
                            }
                        }
                    }
                }
            }

            foreach (var cannon in Cannon.cannons)
            {
                //var shipPredictedPos = ship.GetPredictedPos(cannon.turns);

                if (cannon.turns <= 3 && ship.WillCannonHitShip(cannon))
                {
                    if (false)//(ship.speed == 0 && ship.lastMoveCommand.Distance(ship.pos) > 4)
                    {
                        var action = new Action(MoveType.Faster, ship);
                        Action.AddAction(action);
                        return;
                    }
                    else
                    {
                        int randX = random.Next(0, 22);
                        int randY = random.Next(0, 20);

                        Hex hex = new Hex(randX, randY);

                        Vector randomPos = hex.ConvertCube();
                        Console.Error.WriteLine("Dodging");

                        Action action = ship.Dodge(cannon);

                        if (action != null)
                        {
                            Action.AddAction(action);
                            return;
                        }
                    }
                }
            }

            if (ship.speed == 2) //check ramming into mines
            {
                var forwardPos = ship.pos + 3 * Vector.directions[ship.rotation];
                if (Mine.minePos.Contains(forwardPos.ConvertHex()))
                {
                    ship.targetPosition = Vector.Undefined;
                }
            }

            if (Game.gameTurn >= ship.nextMineTurn)
            {
                foreach (var enemy in Ship.ships.Values)
                {
                    if (enemy.isAlive && enemy.team == Team.Enemy)
                    {
                        if (enemy.nextPositionInfo.pos == ship.currentPositionInfo.minePos ||
                            enemy.nextPositionInfo.shipFront == ship.currentPositionInfo.minePos ||
                            enemy.nextPositionInfo.shipBack == ship.currentPositionInfo.minePos)
                        {
                            var action = new Action(MoveType.Mine, ship);
                            Action.AddAction(action);
                            return;
                        }
                    }
                }
            }

            foreach (var barrel in Barrel.barrels.OrderBy(b => ship.nextPositionInfo.pos.Distance(b.pos)
                                                          - Convert.ToInt32(ship.targetPosition == b.pos) * 100))
            {
                bool sameTarget = false;
                foreach (var ally in Ship.ships.Values)
                {
                    if (ally.team == Team.Ally && ally.isAlive && ally != ship &&
                        ally.nextPositionInfo.pos.Distance(barrel.pos) < ship.nextPositionInfo.pos.Distance(barrel.pos))
                    {
                        sameTarget = true;
                        break;
                    }
                }

                if (sameTarget)
                {
                    continue;
                }

                if (ship.nextPositionInfo.shipFront == barrel.pos ||
                    ship.nextPositionInfo.pos == barrel.pos)
                {
                    continue;
                }


                if (Ship.ships.Values.Any(enemy => enemy.isAlive && enemy.team == Team.Enemy &&
                                          enemy.nextPositionInfo.pos.Distance(barrel.pos) <= 5 &&
                                          enemy.nextPositionInfo.pos.Distance(barrel.pos) < ship.nextPositionInfo.pos.Distance(barrel.pos)))
                {
                    continue;
                }

                Console.Error.WriteLine("Target: " + barrel.pos.ConvertHex().toStr());

                Action action = ship.MoveShip(barrel.pos);

                if (action != null)
                {
                    if (action.move != MoveType.Wait)
                    {
                        Action.AddAction(action);
                        return;
                    }
                    else
                    {
                        waitMove = true;
                        break;
                    }
                }
                else
                {
                    waitMove = true;
                    break;
                }
            }

            if (waitMove)//ship.speed >= 1 && ship.lastMoveCommand != Vector.Undefined)
            {
            }
            else
            {
                Console.Error.WriteLine("Searching Random Position...");

                PositionNode target = null;
                target = Pathfinding.GetLongestPath(ship, 6);

                /*var shipWithMostRum = Ship.ships.Values.OrderByDescending(s => s.rum).FirstOrDefault();
                 * if (ship == shipWithMostRum)
                 * {
                 *  target = Pathfinding.GetLongestPath(ship, 6, true);
                 * }
                 * else
                 * {
                 *  target = Pathfinding.GetLongestPath(ship, 6);
                 * }*/

                var path = ship.GetNextSteps(target);
                if (path != null && path.Count > 1)
                {
                    var next = path[0];

                    foreach (var node in path)
                    {
                        Console.Error.WriteLine(node.step + ": S: " + node.speed + " R: " + node.rotation
                                                + " " + node.moveType + " " + node.pos.toStr());
                    }

                    Action action = new Action(next.moveType, ship);

                    if (action.move != MoveType.Wait)
                    {
                        Action.AddAction(action);
                        return;
                    }
                    else
                    {
                        waitMove = true;
                    }
                }
            }

            /*else
             * {
             *  foreach (var enemy in Ship.ships.Values.OrderBy(s => s.pos.Distance(ship.pos)))
             *  {
             *      if (enemy.team == Team.Enemy && enemy.isAlive)
             *      {
             *
             *          Vector pos = ship.RandomPosition(enemy.nextPositionInfo.shipFront, 3, 7);
             *          Console.Error.WriteLine("Random enemy: " + pos.toStr());
             *
             *          if (pos == Vector.Undefined)
             *          {
             *              continue;
             *          }
             *
             *
             *          Action action = ship.MoveShip(pos);
             *          if (action != null)
             *          {
             *              if (action.move != MoveType.Wait)
             *              {
             *                  Action.AddAction(action);
             *                  return;
             *              }
             *              else
             *              {
             *                  waitMove = true;
             *                  break;
             *              }
             *          }
             *          else
             *          {
             *              break;
             *          }
             *      }
             *  }
             * }*/

            if (ship.firedLastRound == false)
            {
                foreach (var enemy in Ship.ships.Values.OrderBy(s => s.pos.Distance(ship.pos)))
                {
                    if (enemy.team == Team.Enemy && enemy.isAlive)
                    {
                        //Console.Error.WriteLine("ATK " + enemy.id + ":" + enemy.pos.toStr());

                        var predictedPos = ship.GetPredictedFirePos(enemy);

                        if (predictedPos != Vector.Undefined &&
                            predictedPos.Distance(ship.currentPositionInfo.shipFront) <= 10)
                        {
                            var action = new Action(MoveType.Fire, ship, predictedPos);
                            Action.AddAction(action);
                            return;
                        }
                    }
                }
            }

            if (Game.gameTurn >= ship.nextMineTurn)
            {
                /*foreach (var enemy in Ship.ships.Values)
                 * {
                 *  if (enemy.isAlive && enemy.team == Team.Enemy)
                 *  {
                 *      if (ship.currentPositionInfo.minePos.Distance(enemy.nextPositionInfo.shipFront) <= 2)
                 *      {
                 *          var action = new Action(MoveType.Mine, ship);
                 *          Action.AddAction(action);
                 *          return;
                 *      }
                 *  }
                 * }*/

                /*foreach (var ally in Ship.ships.Values)
                 * {
                 *  if (ally.isAlive && ally.team == Team.Ally && ally != ship)
                 *  {
                 *      if (ship.currentPositionInfo.minePos.Distance(ally.nextPositionInfo.shipFront) > 3)
                 *      {
                 *          var action = new Action(MoveType.Mine, ship);
                 *          Action.AddAction(action);
                 *          return;
                 *      }
                 *  }
                 * }*/
            }

            Action.AddAction(new Action(ship));
        }
コード例 #2
0
ファイル: Hex.cs プロジェクト: SleepyJune/Codingames
 public static bool isInBound2(this Hex hex)
 {
     return(!(hex.col <= 0 || hex.col >= 22 || hex.row <= 0 || hex.row >= 20));
 }
コード例 #3
0
ファイル: Hex.cs プロジェクト: SleepyJune/Codingames
 public static string toStr(this Hex hex)
 {
     return("(" + hex.col + " " + hex.row + ")");
 }
コード例 #4
0
ファイル: Hex.cs プロジェクト: SleepyJune/Codingames
 public static bool isInBound(this Hex hex)
 {
     return(!(hex.col < 0 || hex.col > 22 || hex.row < 0 || hex.row > 20));
 }