public void playBackgroundMusic(string pszFilePath, bool bLoop) { if (pszFilePath == null) { return; } SimpleAudioEngine.sharedMusic().Open(SimpleAudioEngine._FullPath(pszFilePath), SimpleAudioEngine._Hash(pszFilePath)); SimpleAudioEngine.sharedMusic().Play(bLoop); }
public void end() { SimpleAudioEngine.sharedMusic().Close(); foreach (KeyValuePair <uint, EffectPlayer> keyValuePair in SimpleAudioEngine.sharedList()) { keyValuePair.Value.Close(); } SimpleAudioEngine.sharedList().Clear(); }
public void stopBackgroundMusic(bool bReleaseData) { if (bReleaseData) { SimpleAudioEngine.sharedMusic().Close(); return; } SimpleAudioEngine.sharedMusic().Stop(); }
public void pauseBackgroundMusic() { SimpleAudioEngine.sharedMusic().Pause(); }
public bool isBackgroundMusicPlaying() { return(SimpleAudioEngine.sharedMusic().IsPlaying()); }
public float getBackgroundMusicVolume() { return(SimpleAudioEngine.sharedMusic().Volume); }
public void setBackgroundMusicVolume(float volume) { SimpleAudioEngine.sharedMusic().Volume = volume; }
public void SaveMediaState() { SimpleAudioEngine.sharedMusic().SaveMediaState(); }
public void rewindBackgroundMusic() { SimpleAudioEngine.sharedMusic().Rewind(); }
public void resumeBackgroundMusic() { SimpleAudioEngine.sharedMusic().Resume(); }
public void RestoreMediaState() { SimpleAudioEngine.sharedMusic().RestoreMediaState(); }
public void preloadBackgroundMusic(string pszFilePath) { SimpleAudioEngine.sharedMusic().Open(SimpleAudioEngine._FullPath(pszFilePath), SimpleAudioEngine._Hash(pszFilePath)); }