Esempio n. 1
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 public void playBackgroundMusic(string pszFilePath, bool bLoop)
 {
     if (pszFilePath == null)
     {
         return;
     }
     SimpleAudioEngine.sharedMusic().Open(SimpleAudioEngine._FullPath(pszFilePath), SimpleAudioEngine._Hash(pszFilePath));
     SimpleAudioEngine.sharedMusic().Play(bLoop);
 }
Esempio n. 2
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 public void end()
 {
     SimpleAudioEngine.sharedMusic().Close();
     foreach (KeyValuePair <uint, EffectPlayer> keyValuePair in SimpleAudioEngine.sharedList())
     {
         keyValuePair.Value.Close();
     }
     SimpleAudioEngine.sharedList().Clear();
 }
Esempio n. 3
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 public void stopBackgroundMusic(bool bReleaseData)
 {
     if (bReleaseData)
     {
         SimpleAudioEngine.sharedMusic().Close();
         return;
     }
     SimpleAudioEngine.sharedMusic().Stop();
 }
Esempio n. 4
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 public void pauseBackgroundMusic()
 {
     SimpleAudioEngine.sharedMusic().Pause();
 }
Esempio n. 5
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 public bool isBackgroundMusicPlaying()
 {
     return(SimpleAudioEngine.sharedMusic().IsPlaying());
 }
Esempio n. 6
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 public float getBackgroundMusicVolume()
 {
     return(SimpleAudioEngine.sharedMusic().Volume);
 }
Esempio n. 7
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 public void setBackgroundMusicVolume(float volume)
 {
     SimpleAudioEngine.sharedMusic().Volume = volume;
 }
Esempio n. 8
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 public void SaveMediaState()
 {
     SimpleAudioEngine.sharedMusic().SaveMediaState();
 }
Esempio n. 9
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 public void rewindBackgroundMusic()
 {
     SimpleAudioEngine.sharedMusic().Rewind();
 }
Esempio n. 10
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 public void resumeBackgroundMusic()
 {
     SimpleAudioEngine.sharedMusic().Resume();
 }
Esempio n. 11
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 public void RestoreMediaState()
 {
     SimpleAudioEngine.sharedMusic().RestoreMediaState();
 }
Esempio n. 12
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 public void preloadBackgroundMusic(string pszFilePath)
 {
     SimpleAudioEngine.sharedMusic().Open(SimpleAudioEngine._FullPath(pszFilePath), SimpleAudioEngine._Hash(pszFilePath));
 }