protected override void startGame() { hideRemotePlayers(); loadAudioPrefab(partyGameDefinition); changeState(FindFourState.Intro); PartyGameUtils.AddParticipationFilter(localPlayerParticipationController); PartyGameUtils.AddActionConfirmationFilter(partyGameDefinition); PartyGameUtils.DisableMainNavigation(); PartyGameUtils.DisableLocomotionControls(); Vector3 position = default(Vector3); DataEntityHandle handle = Service.Get <CPDataEntityCollection>().FindEntity <SessionIdData, long>(base.players[0].UserSessionId); if (dataEntityCollection.TryGetComponent <GameObjectReferenceData>(handle, out var component)) { position = component.GameObject.transform.position; } CoroutineRunner.Start(createBoard(position), this, "CreateFindFourBoard"); Content.LoadAsync(onHudPrefabLoaded, HUD_UI_PREFAB_KEY); dispatcher.AddListener <InputEvents.ActionEvent>(onActionEvent); changeControlState(ControlsState.Disabled); if (base.players[0].UserSessionId == localPlayerSessionId) { PartyGameUtils.LogGameStartBi(partyGameDefinition.name, base.players.Count); PartyGameUtils.StartBiTimer(partyGameDefinition.name, base.sessionId); } if (!disablerManager.IsUIElementDisabled("CellphoneButton")) { PartyGameUtils.DisableCellPhoneButton(); } Service.Get <EventDispatcher>().DispatchEvent(new PartyGameEvents.PartyGameStarted(partyGameDefinition)); dispatcher.DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: false)); }
protected override void startGame() { addEventListeners(); localPlayer = getPartyGamePlayerById(Service.Get <CPDataEntityCollection>().LocalPlayerSessionId); PartyGameUtils.AddParticipationFilter(localPlayerParticipationController); PartyGameUtils.AddActionConfirmationFilter(partyGameDefinition, "DanceBattleExitPrompt"); Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.DisableUIElement("ChatButtons", hideElement: true)); PartyGameUtils.DisableCellPhoneButton(hide: true); changeControlState(ControlsState.Disabled); }
private void handleLocalPlayerJoinedLobby() { isLocalPlayerInLobby = true; Service.Get <EventDispatcher>().DispatchEvent(default(TubeRaceEvents.LocalPlayerJoinedLobby)); moveLocalPlayerToPosition(LobbyPosition.position); LocomotionHelper.SetCurrentController <SlideController>(SceneRefs.ZoneLocalPlayerManager.LocalPlayerGameObject); Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.DisableUIElement("ControlsButton2")); Service.Get <EventDispatcher>().DispatchEvent(new UIDisablerEvents.DisableUIElement("ActionButton")); PartyGameUtils.DisableMainNavigation(); PartyGameUtils.DisableCellPhoneButton(hide: true); Service.Get <EventDispatcher>().DispatchEvent(new PlayerCardEvents.SetEnablePlayerCard(enable: false)); Service.Get <EventDispatcher>().DispatchEvent(default(PlayerCardEvents.DismissPlayerCard)); Service.Get <QuestService>().SendEvent($"Join{RaceDefinition.QuestEventIdentifier}Race"); Service.Get <ICPSwrveService>().Action("tube_race", "lobby"); }
protected override void startGame() { loadAudioPrefab(partyGameDefinition); changeState(FishBucketState.AwaitingPositions); PartyGameUtils.AddParticipationFilter(localPlayerParticipationController); PartyGameUtils.AddActionConfirmationFilter(partyGameDefinition); PartyGameUtils.DisableMainNavigation(); PartyGameUtils.DisableLocomotionControls(); initPlayerData(); Content.LoadAsync(onHudPrefabLoaded, HUD_UI_PREFAB_KEY); setAnimationControllerPlayers(); if (base.players[0].UserSessionId == localPlayerSessionId) { PartyGameUtils.LogGameStartBi(partyGameDefinition.name, base.players.Count); PartyGameUtils.StartBiTimer(partyGameDefinition.name, base.sessionId); } if (!Service.Get <UIElementDisablerManager>().IsUIElementDisabled("CellphoneButton")) { PartyGameUtils.DisableCellPhoneButton(); } Service.Get <EventDispatcher>().DispatchEvent(new PartyGameEvents.PartyGameStarted(partyGameDefinition)); }
private void Start() { PartyGameUtils.DisableCellPhoneButton(); }