private void Awake() { if (Instance != null && Instance != this) { Destroy(this.gameObject); } if (Instance == null) { Instance = this; } DontDestroyOnLoad(this.gameObject); audioSource = this.GetComponent <AudioSource>(); }
public void Start() { Singleton = this; Singleton._currentPlayingSounds = new Dictionary <string, int>(); Singleton._currentPlayingSoundsLock = new Dictionary <string, bool>(); }