public void Destroy() { CoroutineRunner.StopAllForOwner(this); if (cannon != null) { FishBucketCannon fishBucketCannon = cannon; fishBucketCannon.ShotCompleteAction = (Action <long, GameObject, int>)Delegate.Remove(fishBucketCannon.ShotCompleteAction, new Action <long, GameObject, int>(onCannonShotComplete)); } }
public void SetCannon(GameObject cannon) { this.cannon = cannon.GetComponentInChildren <FishBucketCannon>(); FishBucketCannon fishBucketCannon = this.cannon; fishBucketCannon.ShotCompleteAction = (Action <long, GameObject, int>)Delegate.Combine(fishBucketCannon.ShotCompleteAction, new Action <long, GameObject, int>(onCannonShotComplete)); FishBucketCannon fishBucketCannon2 = this.cannon; fishBucketCannon2.RotationCompleteAction = (Action)Delegate.Combine(fishBucketCannon2.RotationCompleteAction, new Action(onCannonRotationComplete)); }