コード例 #1
0
ファイル: EdgeLayer.cs プロジェクト: cedricporter/Clover
 public void AddTree(EdgeTree tree)
 {
     edgeTreeList.Add(tree);
 }
コード例 #2
0
        /// <summary>
        /// 根据给定的长和宽初始化纸张
        /// </summary>
        /// <param name="width"></param>
        /// <param name="height"></param>
        public void Initialize(float width, float height)
        {
            Vertex.Vertex_count = 0;
            Face.Face_count = 0;
            Edge.Edge_count = 0;

            faceLayer = new FaceLayer();
            edgeLayer = new EdgeLayer();
            vertexLayer = new VertexLayer();

            // Create 4 original vertices
            Vertex[] vertices = new Vertex[4];
            vertices[0] = new Vertex(-width / 2, height / 2, 0);
            vertices[1] = new Vertex(-width / 2, -height / 2, 0);
            vertices[2] = new Vertex(width / 2, -height / 2, 0);
            vertices[3] = new Vertex(width / 2, height / 2, 0);
            // 初始化纹理坐标
            vertices[0].u = 0; vertices[0].v = 0;
            vertices[1].u = 0; vertices[1].v = 1;
            vertices[2].u = 1; vertices[2].v = 1;
            vertices[3].u = 1; vertices[3].v = 0;

            // add to vertex layer
            foreach (Vertex v in vertices)
            {
                vertexLayer.InsertVertex(v);

                renderController.AddVisualInfoToVertex(v);
            }

            // create a face
            Face face = new Face(0);

            // creates 4 edges
            Edge[] edges = new Edge[4];

            // create one face and four edges
            for (int i = 0; i < 4; i++)
            {
                edges[i] = new Edge(vertices[i], vertices[i + 1 < 4 ? i + 1 : 0]);
                EdgeTree tree = new EdgeTree(edges[i]);
                edgeLayer.AddTree(tree);

                face.AddEdge(edges[i]);
                edges[i].Face1 = face;
            }

            // use root to initialize facecell tree and lookuptable
            faceLayer.Initliaze(face);

            face.UpdateVertices();
            faceLayer.UpdateLeaves();

            faceGroupLookupTable = new FaceGroupLookupTable(face);

            // 此处也应该拍一张快照
            SnapshotNode node = new SnapshotNode(faceLayer.Leaves);
            // 为了方便revert设计,详情联系 ET
            node.Type = SnapshotNodeKind.CutKind;
            node.OriginVertexListCount = vertexLayer.VertexCellTable.Count;
            node.OriginEdgeListCount = edgeLayer.Count;
            shadowSystem.Snapshot(node);

            // 调用渲染层,更新纸张
            CreatePaper(face);
        }
コード例 #3
0
ファイル: FileParser.cs プロジェクト: cedricporter/Clover
        void _EdgeLayer()
        {
            if (!ReadHeader("Edge Layer"))
                return;

            int number = reader.ReadInt32();

            for (int i = 0; i < number; i++)
            {
                EdgeTree tree = new EdgeTree(EdgeTree());
                edgeLayer.AddTree(tree);
            }
        }
コード例 #4
0
        public void Initialize(float width, float height)
        {
            // Create 4 original vertices
            Vertex[] vertices = new Vertex[4];
            vertices[0] = new Vertex(-width / 2, height / 2, 0);
            vertices[1] = new Vertex(width / 2, height / 2, 0);
            vertices[2] = new Vertex(width / 2, -height / 2, 0);
            vertices[3] = new Vertex(-width / 2, -height / 2, 0);

            // add to vertex layer
            foreach (Vertex v in vertices)
            {
                vertexLayer.InsertVertex(v);
            }

            // create a face
            Face face = new Face();

            // creates 4 edges
            Edge[] edges = new Edge[4];

            // create one face and four edges
            for (int i = 0; i < 4; i++)
            {
                edges[i] = new Edge(vertices[i], vertices[i + 1 < 4 ? i + 1 : 0]);
                EdgeTree tree = new EdgeTree(edges[i]);
                edgeLayer.AddTree(tree);

                face.AddEdge(edges[i]);
            }

            // use root to initialize facecell tree and lookuptable
            faceLayer.Initliaze(face);
        }