public static object SkinReset(string setting) { // Resets the specifed setting. Booleans are set false, strings are set to empty string. SkinSettings.ResetSkinBool(setting); SkinSettings.ResetSkinString(setting); SkinSettings.Save(); return(true); }
public static object SkinResetSettings() { // Resets all settings. Booleans are set false, strings are set to empty string. SkinSettings.ResetAllSkinBool(); SkinSettings.ResetAllSkinString(); SkinSettings.Save(); return(true); }
private static void ThreadActivateTheme(object param) { if (!(param is ThreadParams)) { Log.Error("param at ThreadActivateTheme has wrong type"); return; } ThreadParams threadParams = (ThreadParams)param; GUIWaitCursor.Show(); // Need to initialize fonts and references if they change based on the theme. // Check current theme. bool initFonts = (GUIGraphicsContext.HasThemeSpecificSkinFile(@"\fonts.xml")); bool initReferences = (GUIGraphicsContext.HasThemeSpecificSkinFile(@"\references.xml")); // Change the theme and save this new setting. SetTheme(threadParams._themeName); SkinSettings.Save(); // Check new theme. initFonts = initFonts || GUIGraphicsContext.HasThemeSpecificSkinFile(@"\fonts.xml"); initReferences = initReferences || GUIGraphicsContext.HasThemeSpecificSkinFile(@"\references.xml"); // Reset fonts if needed. if (initFonts) { // Reinitializing the device while changing fonts freezes the UI. // Add some sleep() to present the wait cursor animation for at least some user feedback. Thread.Sleep(500); GUIFontManager.ClearFontCache(); GUIFontManager.LoadFonts(GUIGraphicsContext.GetThemedSkinFile(@"\fonts.xml")); GUIFontManager.InitializeDeviceObjects(); Thread.Sleep(500); } // Force a reload of the control references if needed. if (initReferences) { GUIControlFactory.ClearReferences(); } // Reactivate the current window and refocus on the control used to change the theme. // This applies the new theme to the current window immediately. GUIWindowManager.ResetAllControls(); GUIWindowManager.SendThreadCallbackAndWait((p1, p2, p3) => { GUIWindowManager.ActivateWindow(p1, true, true, (int)p3); return(0); }, GUIWindowManager.ActiveWindow, 0, threadParams._focusControlId); GUIWaitCursor.Hide(); }