private void start(string gatewayAddress, string gameName, bool create) { int myCount = count++; var gateway = new Gateway(gatewayAddress, true); ClientSiteManager clientManager = new ClientSiteManager(gateway); ClientGameManager gameManager = new ClientGameManager(gateway); ClientChatManager chatManager = new ClientChatManager(gateway); ClientDebugManager debugManager = new ClientDebugManager(gateway); clientManager.Login(userName = randomString(10), ""); clientManager.OnLogin += (user, response) => { Console.WriteLine("Success: " + response.Successful + " " + user.UserName + myCount); if (create) clientManager.CreateRoom(new CreateRoomRequest("Sevens", gameName)); else { Global.SetTimeout(() => { clientManager.JoinRoom(new RoomJoinRequest("Sevens", gameName)); }, 3000); } }; clientManager.OnGetRoomsReceived += (user, response) => { /* foreach (var room in response.Rooms) { if (room.Players.Count < 6) { clientManager.JoinRoom(new RoomJoinRequest("Sevens", room.RoomName)); return; } }*/ }; clientManager.OnRoomJoined += (user, response) => { Console.WriteLine("joined " + response.Room.Players.Count + " Players"); if (response.Room.Players.Count == 6) clientManager.StartGame(new StartGameRequest()); }; clientManager.OnGetRoomInfoReceived += (user, response) => { }; gameManager.OnGameStarted += (user, model) => { Console.WriteLine("Game Started: " + model.RoomID + " " + userName); }; gameManager.OnGameOver += (user, model) => { gateway.Close(); if(create) runGame(); }; gameManager.OnAskQuestion += (user, model) => { Console.WriteLine("Question Asked: " + user.UserName + " Num Of Answers: " + model.Answers.Length); gameManager.AnswerQuestion(new GameAnswerQuestionModel(1)); }; gameManager.OnUpdateState += (user, s) => { //Console.Log("state updated "); }; }
public GatewayService(string serverUrl) { Gateway = new Gateway(serverUrl, false); }