public void SinglePlayerOption() { ServerSpeaker speaker = AppViewModel.GetServerSpeaker(); speaker.CloseMultiGame(); AppModel.SwitchCurrentView(new MainMenuControl()); }
public void SinglePlayerOption() { AppModel.SwitchCurrentView(new MainMenuControl()); }
public void SinglePlayerOption() { speaker.GenerateCommand(); AppViewModel.CurrentGameIsMulti = false; AppModel.SwitchCurrentView(new SinglePlayerControl()); }
public void MultiplayerReady(object source, EventArgs e) { AppViewModel.CurrentGameIsMulti = true; AppModel.SwitchCurrentView(new MultiplayerControl()); }