コード例 #1
0
ファイル: GPaperdollItem.cs プロジェクト: Skinny1001/PlayUO
 public GPaperdollItem(int X, int Y, int GumpID, int Serial, IHue Hue, int Layer, Mobile owner, bool canDrag)
     : base(X, Y)
 {
     this.m_fAlpha = 1f;
     this.m_GumpID = GumpID;
     this.m_Serial = Serial;
     this.m_Hue = Hue;
     this.m_Layer = Layer;
     this.m_Item = World.FindItem(this.m_Serial);
     if ((this.m_Item != null) && Engine.Features.AOS)
     {
         base.Tooltip = new ItemTooltip(this.m_Item);
     }
     this.m_Image = this.m_Hue.GetGump(this.m_GumpID);
     if ((this.m_Image != null) && !this.m_Image.IsEmpty())
     {
         this.m_Width = this.m_Image.Width;
         this.m_Height = this.m_Image.Height;
         this.m_Draw = this.m_Item != null;
     }
     else
     {
         this.m_Width = 0;
         this.m_Height = 0;
         this.m_Draw = false;
     }
     base.m_ITranslucent = true;
     this.m_ValidDrag = (((canDrag && (this.m_Layer >= 1)) && ((this.m_Layer <= 0x18) && (this.m_Layer != 11))) && (this.m_Layer != 0x10)) && (this.m_Layer != 0x15);
     base.m_CanDrag = true;
     base.m_QuickDrag = (((this.m_Layer < 1) || (this.m_Layer > 0x18)) || (this.m_Layer == 11)) || (this.m_Layer == 0x10);
 }
コード例 #2
0
ファイル: GItemListEntry.cs プロジェクト: Skinny1001/PlayUO
 public GItemListEntry(int x, AnswerEntry entry, GItemList owner)
     : base(x, 0x2d)
 {
     this.m_Entry = entry;
     this.m_Owner = owner;
     int hue = entry.Hue;
     if (hue > 0)
     {
         hue++;
     }
     this.m_Hue = Hues.GetItemHue(entry.ItemID, hue);
     this.m_Image = this.m_Hue.GetItem(entry.ItemID);
     if ((this.m_Image != null) && !this.m_Image.IsEmpty())
     {
         this.m_Draw = true;
         this.m_Height = 0x2f;
         int num2 = (this.m_Image.xMax - this.m_Image.xMin) + 1;
         this.m_Width = 0x2f;
         if (num2 > this.m_Width)
         {
             this.m_Width = num2;
         }
         this.m_ImageOffsetX = ((this.m_Width - ((this.m_Image.xMax - this.m_Image.xMin) + 1)) / 2) - this.m_Image.xMin;
         this.m_ImageOffsetY = ((this.m_Height - ((this.m_Image.yMax - this.m_Image.yMin) + 1)) / 2) - this.m_Image.yMin;
     }
 }
コード例 #3
0
ファイル: MapMesh.cs プロジェクト: det/Rimbalzo
        public MapMesh(MapCompiled map)
        {
            texture = new Texture("Images/wall.png");
            material = new ObjMaterial("Models/wall.mtl").Lookup("wall");
            colorGroups = new List<WallColorGroup>();

            var colorMap = new Dictionary<Color, MeshBuilder<VertexTNP3>>();
            foreach (var wall in map.Walls) {
                MeshBuilder<VertexTNP3> builder;
                if (!colorMap.TryGetValue(wall.Color, out builder)) {
                    builder = new MeshBuilder<VertexTNP3>();
                    colorMap.Add(wall.Color, builder);
                }

                for (int i = 0; i < wall.Verts1.Length-1; i++) makeQuads(wall, builder, i, i+1);
                if (wall.Shape == ShapeData.Closed) makeQuads(wall, builder, wall.Verts1.Length-1, 0);
            }

            foreach (var pair in colorMap) {
                WallColorGroup g;
                g.Color = pair.Key;
                g.Mesh = pair.Value.ToMesh().Compile();
                colorGroups.Add(g);
            }
        }
コード例 #4
0
 public unsafe void DrawGame(Texture t, int x, int y)
 {
     if (((this.m_xPool != x) || (this.m_yPool != y)) || ((this.m_tPool != t) || (this.m_fPool != t.Flip)))
     {
         fixed (CustomVertex.TransformedColoredTextured* texturedRef = this.m_vPool)
         {
             texturedRef->Tu = 0f;
             texturedRef->Tv = 0f;
             texturedRef[1].Tu = 0f;
             texturedRef[1].Tv = 0f;
             texturedRef[2].Tu = 0f;
             texturedRef[2].Tv = 0f;
             texturedRef[3].Tu = 0f;
             texturedRef[3].Tv = 0f;
             this.m_tPool = t;
             this.m_xPool = x;
             this.m_yPool = y;
             this.m_fPool = t.Flip;
             this.m_bPool = t.DrawGame(x, y, texturedRef);
         }
     }
     else if (this.m_bPool)
     {
         fixed (CustomVertex.TransformedColoredTextured* texturedRef2 = this.m_vPool)
         {
             int quadColor = Renderer.GetQuadColor(0xffffff);
             texturedRef2->Color = quadColor;
             texturedRef2[1].Color = quadColor;
             texturedRef2[2].Color = quadColor;
             texturedRef2[3].Color = quadColor;
             Renderer.SetTexture(t);
             Renderer.DrawQuadPrecalc(texturedRef2);
         }
     }
 }
コード例 #5
0
ファイル: GThreeToggle.cs プロジェクト: Skinny1001/PlayUO
 public GThreeToggle(Texture state0, Texture state1, Texture state2, int initialState, int x, int y)
     : base(x, y)
 {
     this.m_Images = new Texture[] { state0, state1, state2 };
     this.m_Draw = new bool[] { (this.m_Images[0] != null) && !this.m_Images[0].IsEmpty(), (this.m_Images[1] != null) && !this.m_Images[1].IsEmpty(), (this.m_Images[2] != null) && !this.m_Images[2].IsEmpty() };
     this.m_Sizes = new Size[] { this.m_Draw[0] ? new Size(this.m_Images[0].Width, this.m_Images[0].Height) : Size.Empty, this.m_Draw[1] ? new Size(this.m_Images[1].Width, this.m_Images[1].Height) : Size.Empty, this.m_Draw[2] ? new Size(this.m_Images[2].Width, this.m_Images[2].Height) : Size.Empty };
     this.m_State = initialState;
 }
コード例 #6
0
ファイル: GVolumeControl.cs プロジェクト: Skinny1001/PlayUO
 public GVolumeControl()
     : base(0, 0)
 {
     this.m_Background = new Texture(new Bitmap("Data/Images/volume.png"));
     this.m_Slider = new Texture(new Bitmap("Data/Images/volume_slider.png"));
     base.m_Children.Add(new GVolumeSlider(true, this.m_Slider, 13, 0x30));
     base.m_Children.Add(new GVolumeSlider(false, this.m_Slider, 13, 0x5e));
     base.GUID = "Volume";
 }
コード例 #7
0
ファイル: Rain.cs プロジェクト: Skinny1001/PlayUO
        public Rain(Random rnd)
        {
            switch ((m_Index % 8))
            {
                case 0:
                    this.m_xStart = rnd.Next(Engine.ScreenWidth) - Engine.ScreenWidth;
                    this.m_yStart = rnd.Next(Engine.ScreenHeight) - Engine.ScreenHeight;
                    break;

                case 1:
                    this.m_xStart = rnd.Next(Engine.ScreenWidth);
                    this.m_yStart = rnd.Next(Engine.ScreenHeight) - Engine.ScreenHeight;
                    break;

                case 2:
                    this.m_xStart = rnd.Next(Engine.ScreenWidth) - Engine.ScreenWidth;
                    this.m_yStart = rnd.Next(Engine.ScreenHeight);
                    break;

                case 3:
                    this.m_xStart = rnd.Next(Engine.ScreenWidth) + Engine.ScreenWidth;
                    this.m_yStart = rnd.Next(Engine.ScreenHeight) - Engine.ScreenHeight;
                    break;

                case 4:
                    this.m_xStart = rnd.Next(Engine.ScreenWidth) + Engine.ScreenWidth;
                    this.m_yStart = rnd.Next(Engine.ScreenHeight);
                    break;

                case 5:
                    this.m_xStart = rnd.Next(Engine.ScreenWidth) + Engine.ScreenWidth;
                    this.m_yStart = rnd.Next(Engine.ScreenHeight) + Engine.ScreenHeight;
                    break;

                case 6:
                    this.m_xStart = rnd.Next(Engine.ScreenWidth);
                    this.m_yStart = rnd.Next(Engine.ScreenHeight) + Engine.ScreenHeight;
                    break;

                case 7:
                    this.m_xStart = rnd.Next(Engine.ScreenWidth) - Engine.ScreenWidth;
                    this.m_yStart = rnd.Next(Engine.ScreenHeight) + Engine.ScreenHeight;
                    break;
            }
            m_Index++;
            double d = 3.1415926535897931 * (0.45 + (rnd.NextDouble() * 0.1));
            this.m_Angle = d;
            this.m_xEnd = this.m_xStart + ((Engine.ScreenWidth * 1.25) * Math.Cos(d));
            this.m_yEnd = this.m_yStart + ((Engine.ScreenHeight * 1.25) * Math.Sin(d));
            this.m_OnScreen = this.CheckOnScreen();
            this.m_Random = rnd;
            this.m_Image = Engine.m_Rain;
            float num2 = 0.5f + ((float) (rnd.NextDouble() * 0.5));
            this.m_Sync = new TimeSync((double) num2);
            this.m_SliceCheck = (int) (20f * num2);
        }
コード例 #8
0
ファイル: Image.cs プロジェクト: det/Rimbalzo
 public Image(string path, float left, float right, float bottom, float top)
 {
     texture = new Texture(path);
     GL.GenVertexArrays(1, out vao);
     GL.BindVertexArray(vao);
     GL.GenBuffers(1, out vbo);
     SetSize(left, right, bottom, top);
     new VertexTP2().SetupAttributes();
     GL.BindVertexArray(0);
 }
コード例 #9
0
ファイル: Label.cs プロジェクト: det/Rimbalzo
 public Label(Texture texture, string text)
 {
     this.texture = texture;
     GL.GenVertexArrays(1, out vao);
     GL.BindVertexArray(vao);
     GL.GenBuffers(1, out vbo);
     this.Text = text;
     new VertexTP2().SetupAttributes();
     GL.BindVertexArray(0);
 }
コード例 #10
0
ファイル: CursorEntry.cs プロジェクト: Skinny1001/PlayUO
 public CursorEntry(int graphic, int type, int xOffset, int yOffset, Texture image)
 {
     this.m_Graphic = graphic;
     this.m_Type = type;
     this.m_xOffset = xOffset;
     this.m_yOffset = yOffset;
     this.m_Image = image;
     this.m_Draw = (this.m_Image != null) && !this.m_Image.IsEmpty();
     this.m_vCache = new VertexCache();
 }
コード例 #11
0
ファイル: GumpImage.cs プロジェクト: Skinny1001/PlayUO
 public GumpImage(int GumpID)
 {
     this.m_GumpID = GumpID;
     this.m_Image = Hues.Default.GetGump(GumpID);
     if ((this.m_Image != null) && !this.m_Image.IsEmpty())
     {
         this.m_Width = this.m_Image.Width;
         this.m_Height = this.m_Image.Height;
         this.m_Draw = true;
         this.m_Tile = false;
     }
 }
コード例 #12
0
ファイル: GDraggedItem.cs プロジェクト: Skinny1001/PlayUO
 public GDraggedItem(Client.Item item)
     : base(0, 0)
 {
     this.m_vCache = new VertexCache();
     this.m_Item = item;
     int index = this.m_Item.ID & 0x3fff;
     int amount = (ushort) this.m_Item.Amount;
     this.m_Double = Map.m_ItemFlags[index][TileFlag.Generic] && (amount > 1);
     if ((index >= 0xeea) && (index <= 0xef2))
     {
         int num3 = (index - 0xeea) / 3;
         num3 *= 3;
         num3 += 0xeea;
         this.m_Double = false;
         if (amount <= 1)
         {
             index = num3;
         }
         else if ((amount >= 2) && (amount <= 5))
         {
             index = num3 + 1;
         }
         else
         {
             index = num3 + 2;
         }
     }
     this.m_Hue = Hues.GetItemHue(index, this.m_Item.Hue);
     this.m_Image = this.m_Hue.GetItem(index);
     if ((this.m_Image != null) && !this.m_Image.IsEmpty())
     {
         this.m_Draw = true;
         this.m_Width = this.m_Image.Width;
         this.m_Height = this.m_Image.Height;
         int num4 = this.m_Double ? 6 : 1;
         this.m_xOffset = base.m_OffsetX = this.m_Image.xMin + (((this.m_Image.xMax - this.m_Image.xMin) + num4) / 2);
         this.m_yOffset = this.m_Image.yMin;
         base.m_OffsetY = this.m_yOffset + (((this.m_Image.yMax - this.m_Image.yMin) + num4) / 2);
         if (this.m_Double)
         {
             this.m_Width += 5;
             this.m_Height += 5;
         }
     }
     base.m_DragCursor = false;
     base.m_CanDrag = true;
     base.m_QuickDrag = true;
     base.m_IsDragging = true;
     Gumps.Drag = this;
     Gumps.LastOver = this;
     base.m_X = Engine.m_xMouse - base.m_OffsetX;
     base.m_Y = Engine.m_yMouse - base.m_OffsetY;
 }
コード例 #13
0
ファイル: GumpImage.cs プロジェクト: Skinny1001/PlayUO
 public GumpImage(int GumpID, int X, int Y, int Width, int Height)
 {
     this.m_GumpID = GumpID;
     this.m_X = X;
     this.m_Y = Y;
     this.m_Width = Width;
     this.m_Height = Height;
     this.m_Image = Hues.Default.GetGump(GumpID);
     if ((this.m_Image != null) && !this.m_Image.IsEmpty())
     {
         this.m_Draw = true;
         this.m_Tile = true;
     }
 }
コード例 #14
0
ファイル: TransparentDraw.cs プロジェクト: Skinny1001/PlayUO
 private TransparentDraw(Texture tex, int x, int y, bool hasAlpha, float theAlpha, bool xDouble)
 {
     this.m_Texture = tex;
     this.m_X = x;
     this.m_Y = y;
     if (!hasAlpha)
     {
         theAlpha = 1f;
     }
     theAlpha *= 0.5f;
     this.m_bAlpha = true;
     this.m_fAlpha = theAlpha;
     this.m_Double = xDouble;
 }
コード例 #15
0
ファイル: GItemArt.cs プロジェクト: Skinny1001/PlayUO
 public GItemArt(int x, int y, int itemID, IHue hue)
     : base(x, y)
 {
     this.m_vCache = new VertexCache();
     this.m_Hue = hue;
     this.m_ItemID = itemID;
     this.m_Image = hue.GetItem(itemID);
     if ((this.m_Image != null) && !this.m_Image.IsEmpty())
     {
         this.m_Width = this.m_Image.Width;
         this.m_Height = this.m_Image.Height;
         this.m_Draw = true;
     }
 }
コード例 #16
0
ファイル: EquipEntry.cs プロジェクト: Skinny1001/PlayUO
 public unsafe void DrawGame(Texture t, int x, int y)
 {
     fixed (CustomVertex.TransformedColoredTextured* texturedRef = m_vPool)
     {
         texturedRef->Tu = 0f;
         texturedRef->Tv = 0f;
         texturedRef[1].Tu = 0f;
         texturedRef[1].Tv = 0f;
         texturedRef[2].Tu = 0f;
         texturedRef[2].Tv = 0f;
         texturedRef[3].Tu = 0f;
         texturedRef[3].Tv = 0f;
         t.DrawGame(x, y, texturedRef);
     }
 }
コード例 #17
0
ファイル: GVolumeSlider.cs プロジェクト: Skinny1001/PlayUO
 public GVolumeSlider(bool sound, Texture texture, int x, int y)
     : base(x, y)
 {
     this.m_State = State.Inactive;
     this.m_Sound = sound;
     this.m_Texture = texture;
     base.LargeOffset = 5;
     base.WheelOffset = 5;
     base.SmallOffset = 1;
     base.Minimum = 0;
     base.Maximum = 100;
     base.Value = sound ? VolumeControl.Sound : VolumeControl.Music;
     this.Width = 100;
     this.Height = 15;
 }
コード例 #18
0
ファイル: GSlider.cs プロジェクト: Skinny1001/PlayUO
 public GSlider(int SliderID, IHue Hue, int X, int Y, int Width, int Height, double Value, double Start, double End, double Increase)
     : base(X, Y)
 {
     this.m_vCache = new VertexCache();
     this.m_Width = Width;
     this.m_Height = Height;
     this.m_Start = Start;
     this.m_End = End;
     this.m_Increase = Increase;
     this.m_Gump = Hue.GetGump(SliderID);
     if ((this.m_Gump != null) && !this.m_Gump.IsEmpty())
     {
         this.m_HalfWidth = this.m_Gump.Width / 2;
         this.m_yOffset = (this.m_Height - this.m_Gump.Height) / 2;
         this.m_Draw = true;
     }
     this.SetValue(Value, false);
 }
コード例 #19
0
ファイル: GDragable.cs プロジェクト: Skinny1001/PlayUO
 public GDragable(int GumpID, IHue Hue, int X, int Y)
     : base(X, Y)
 {
     this.m_CanClose = true;
     this.m_fAlpha = 1f;
     this.m_vCache = new VertexCache();
     this.m_GumpID = GumpID;
     this.m_Hue = Hue;
     base.m_CanDrag = true;
     base.m_QuickDrag = true;
     this.m_Dockers = new ArrayList();
     this.m_Linked = new ArrayList();
     this.m_Gump = Hue.GetGump(GumpID);
     if ((this.m_Gump != null) && !this.m_Gump.IsEmpty())
     {
         this.m_Width = this.m_Gump.Width;
         this.m_Height = this.m_Gump.Height;
         this.m_Draw = true;
     }
 }
コード例 #20
0
ファイル: GImageClip.cs プロジェクト: Skinny1001/PlayUO
 public GImageClip(int GumpID, IHue Hue, int X, int Y, int Val, int Max)
     : base(X, Y)
 {
     this.m_fAlpha = 1f;
     this.m_GumpID = GumpID;
     this.m_Hue = Hue;
     this.m_Val = Val;
     this.m_Max = Max;
     this.m_Gump = this.m_Hue.GetGump(GumpID);
     if ((this.m_Gump != null) && !this.m_Gump.IsEmpty())
     {
         this.m_Width = (int) (this.m_Gump.Width * this.Normal);
         this.m_Height = this.m_Gump.Height;
         this.m_Draw = true;
     }
     else
     {
         this.m_Width = this.m_Height = 0;
         this.m_Draw = false;
     }
     base.m_ITranslucent = true;
 }
コード例 #21
0
ファイル: VertexCache.cs プロジェクト: Skinny1001/PlayUO
 public unsafe void Draw(Texture t, int x, int y, int color)
 {
     if (((this.m_xPool != x) || (this.m_yPool != y)) || (this.m_RenderVersion != Renderer.m_Version))
     {
         this.m_RenderVersion = Renderer.m_Version;
         this.m_xPool = x;
         this.m_yPool = y;
         this.m_bPool = t.Draw(x, y, color, this.m_vPool);
     }
     else if (this.m_bPool)
     {
         fixed (CustomVertex.TransformedColoredTextured* texturedRef = this.m_vPool)
         {
             color = Renderer.GetQuadColor(color);
             texturedRef->Color = color;
             texturedRef[1].Color = color;
             texturedRef[2].Color = color;
             texturedRef[3].Color = color;
             Renderer.SetTexture(t);
             Renderer.DrawQuadPrecalc(texturedRef);
         }
     }
 }
コード例 #22
0
ファイル: TileGroup.cs プロジェクト: Skinny1001/PlayUO
 public static unsafe int GetBrightness(Texture tex, int xStart, int yStart, int xStep, int yStep, int count)
 {
     LockData data = tex.Lock(LockFlags.ReadOnly);
     short* pvSrc = (short*) data.pvSrc;
     int num = data.Pitch >> 1;
     pvSrc += yStart * num;
     pvSrc += xStart;
     num *= yStep;
     num += xStep;
     int num2 = 0;
     for (int i = 0; i < count; i++)
     {
         short num4 = pvSrc[0];
         num2 += (num4 & 0x1f) * 0x72;
         num2 += ((num4 >> 5) & 0x1f) * 0x24b;
         num2 += ((num4 >> 10) & 0x1f) * 0x12b;
         pvSrc += num;
     }
     tex.Unlock();
     num2 = num2 << 3;
     num2 /= count;
     return (num2 / 0x3e8);
 }
コード例 #23
0
ファイル: TransparentDraw.cs プロジェクト: Skinny1001/PlayUO
 public static TransparentDraw PoolInstance(Texture tex, int x, int y, bool hasAlpha, float theAlpha, bool xDouble)
 {
     if (m_Pool == null)
     {
         m_Pool = new Queue();
     }
     if (m_Pool.Count > 0)
     {
         TransparentDraw draw = (TransparentDraw) m_Pool.Dequeue();
         draw.m_Texture = tex;
         draw.m_X = x;
         draw.m_Y = y;
         if (!hasAlpha)
         {
             theAlpha = 1f;
         }
         theAlpha *= 0.5f;
         draw.m_bAlpha = true;
         draw.m_fAlpha = theAlpha;
         draw.m_Double = xDouble;
         return draw;
     }
     return new TransparentDraw(tex, x, y, hasAlpha, theAlpha, xDouble);
 }
コード例 #24
0
ファイル: TextMessage.cs プロジェクト: Skinny1001/PlayUO
 public TextMessage(string Message, float Delay, IFont Font, IHue Hue)
 {
     this.m_Timestamp = Engine.Ticks;
     this.m_Image = Font.GetString(Message, Hue);
     this.m_Delay = new TimeDelay(Delay);
 }
コード例 #25
0
ファイル: Mobile.cs プロジェクト: Skinny1001/PlayUO
 public void DrawGame(Texture t, int x, int y)
 {
     if (this.m_vCache == null)
     {
         this.m_vCache = new AnimationVertexCache();
     }
     this.m_vCache.DrawGame(t, x, y);
 }
コード例 #26
0
ファイル: GEditorScroller.cs プロジェクト: Skinny1001/PlayUO
 protected internal unsafe override void Draw(int X, int Y)
 {
     if (this.m_ScrollTexture == null)
     {
         this.m_ScrollTexture = new Texture(0x10, 0x10, true);
         LockData data = this.m_ScrollTexture.Lock(LockFlags.WriteOnly);
         ushort num = Engine.C32216(GumpColors.ControlLightLight);
         ushort num2 = Engine.C32216(GumpColors.ScrollBar);
         for (int i = 0; i < 0x10; i++)
         {
             ushort* numPtr = (ushort*) (data.pvSrc + (i * data.Pitch));
             for (int j = 0; j < 0x10; j++)
             {
                 if ((((i & 1) + j) & 1) == 0)
                 {
                     numPtr++;
                     numPtr[0] = num;
                 }
                 else
                 {
                     numPtr++;
                     numPtr[0] = num2;
                 }
             }
         }
         this.m_ScrollTexture.Unlock();
     }
     this.m_ScrollTexture.Draw(X, Y, this.Width, this.Height);
     int barHeight = this.GetBarHeight();
     int num6 = Y + 0x10;
     int num7 = this.Height - 0x20;
     int position = base.GetPosition(num7 - barHeight);
     Renderer.SetTexture(null);
     if (this.m_State == State.LargeScrollUp)
     {
         if (position > 0)
         {
             Renderer.SetAlphaEnable(true);
             Renderer.SetAlpha(0.9f);
             Renderer.SolidRect(GumpColors.ControlDarkDark, X, Y + this.Width, this.Width, position);
             Renderer.SetAlphaEnable(false);
             int num9 = base.PointToClient(new Point(Engine.m_xMouse, Engine.m_yMouse)).Y - 0x10;
             if (position > num9)
             {
                 base.Value -= base.LargeOffset;
             }
             else
             {
                 this.m_State = State.Inactive;
             }
         }
     }
     else if ((this.m_State == State.LargeScrollDown) && (((num7 - position) - barHeight) > 0))
     {
         Renderer.SetAlphaEnable(true);
         Renderer.SetAlpha(0.9f);
         Renderer.SolidRect(GumpColors.ControlDarkDark, X, (num6 + position) + barHeight, this.Width, (num7 - position) - barHeight);
         Renderer.SetAlphaEnable(false);
         int num10 = base.PointToClient(new Point(Engine.m_xMouse, Engine.m_yMouse)).Y - 0x10;
         if ((position + barHeight) < num10)
         {
             base.Value += base.LargeOffset;
         }
         else
         {
             this.m_State = State.Inactive;
         }
     }
     GumpPaint.DrawRaised3D(X, num6 + position, 0x10, barHeight);
     if (this.m_State == State.SmallScrollUp)
     {
         GumpPaint.DrawFlat(X, Y, this.Width, this.Width);
         Renderer.SetAlphaEnable(true);
         Renderer.SetAlpha(1f);
         Engine.m_WinScrolls[0].Draw(X + 5, Y + 7, GumpColors.ControlText);
         Renderer.SetAlphaEnable(false);
         base.Value -= base.SmallOffset;
     }
     else
     {
         GumpPaint.DrawRaised3D(X, Y, this.Width, this.Width);
         Renderer.SetAlphaEnable(true);
         Renderer.SetAlpha(1f);
         Engine.m_WinScrolls[0].Draw(X + 4, Y + 6, GumpColors.ControlText);
         Renderer.SetAlphaEnable(false);
     }
     Renderer.SetTexture(null);
     if (this.m_State == State.SmallScrollDown)
     {
         GumpPaint.DrawFlat(X, (Y + this.Height) - this.Width, this.Width, this.Width);
         Renderer.SetAlphaEnable(true);
         Renderer.SetAlpha(1f);
         Engine.m_WinScrolls[1].Draw(X + 5, ((Y + this.Height) - this.Width) + 7, GumpColors.ControlText);
         Renderer.SetAlphaEnable(false);
         base.Value += base.SmallOffset;
     }
     else
     {
         GumpPaint.DrawRaised3D(X, (Y + this.Height) - this.Width, this.Width, this.Width);
         Renderer.SetAlphaEnable(true);
         Renderer.SetAlpha(1f);
         Engine.m_WinScrolls[1].Draw(X + 4, ((Y + this.Height) - this.Width) + 6, GumpColors.ControlText);
         Renderer.SetAlphaEnable(false);
     }
 }
コード例 #27
0
ファイル: GEditorScroller.cs プロジェクト: Skinny1001/PlayUO
 protected internal override void OnDispose()
 {
     if (this.m_ScrollTexture != null)
     {
         this.m_ScrollTexture.Dispose();
     }
     this.m_ScrollTexture = null;
     base.OnDispose();
 }
コード例 #28
0
ファイル: LightningEffect.cs プロジェクト: Skinny1001/PlayUO
 public override bool Slice()
 {
     if ((Renderer.m_Frames - this.m_Start) >= 10)
     {
         return false;
     }
     int xWorld = Renderer.m_xWorld;
     int yWorld = Renderer.m_yWorld;
     int zWorld = Renderer.m_zWorld;
     int x = 0;
     int y = 0;
     int z = 0;
     int xOffset = 0;
     int yOffset = 0;
     int fOffset = 0;
     base.GetSource(out x, out y, out z);
     x -= xWorld;
     y -= yWorld;
     z -= zWorld;
     int num10 = ((Engine.GameWidth >> 1) - 0x16) + ((x - y) * 0x16);
     int num11 = (((Engine.GameHeight >> 1) + 11) + ((x + y) * 0x16)) - (z * 4);
     num10 += Engine.GameX;
     num11 += Engine.GameY;
     num10 -= Renderer.m_xScroll;
     num11 -= Renderer.m_yScroll;
     if ((base.m_Source != null) && (base.m_Source.GetType() == typeof(Mobile)))
     {
         Mobile source = (Mobile) base.m_Source;
         if (source.Walking.Count > 0)
         {
             WalkAnimation animation = (WalkAnimation) source.Walking.Peek();
             if (animation.Snapshot(ref xOffset, ref yOffset, ref fOffset))
             {
                 num10 += xOffset;
                 num11 += yOffset;
             }
         }
     }
     Texture gump = (Renderer.m_Dead ? Hues.Grayscale : this.m_Hue).GetGump(0x4e20 + (Renderer.m_Frames - this.m_Start));
     if (this.m_tCache != gump)
     {
         this.m_tCache = gump;
         this.m_vCache.Invalidate();
     }
     this.m_vCache.DrawGame(gump, num10 - (gump.Width / 2), num11 - gump.Height);
     return true;
 }
コード例 #29
0
ファイル: TextureFactory.cs プロジェクト: Skinny1001/PlayUO
 protected unsafe Texture Construct(bool isReconstruct)
 {
     int num;
     int num2;
     if (!this.CoreLookup())
     {
         return Texture.Empty;
     }
     this.CoreGetDimensions(out num, out num2);
     Texture tex = new Texture(num, num2, true, 0x19, 1, isReconstruct);
     if (tex.IsEmpty())
     {
         return Texture.Empty;
     }
     LockData data = tex.Lock(LockFlags.WriteOnly);
     this.CoreProcessImage(data.Width, data.Height, data.Pitch, (ushort*) data.pvSrc, (ushort*) (data.pvSrc + (data.Width * 2)), (ushort*) (data.pvSrc + (data.Height * data.Pitch)), (data.Pitch >> 1) - data.Width, data.Pitch >> 1);
     tex.Unlock();
     this.CoreAssignArgs(tex);
     this.m_Textures.Add(tex);
     return tex;
 }
コード例 #30
0
ファイル: TextureFactory.cs プロジェクト: Skinny1001/PlayUO
 public void Remove(Texture tex)
 {
     this.m_Textures.Remove(tex);
 }