public void RegisterToServerAndGetId(ClientType whoAmI, int numberOfSeats = 0) { Packet toSend = new Packet(Id, -1, RequestType.Register); toSend.AddArgument(ServerConstants.ArgumentNames.SenderType, whoAmI); if (ClientType.GameMaster == whoAmI) { toSend.AddArgument("NumberOfPlayersForGame", numberOfSeats); } SendPacket(toSend); }