public void RegisterToServerAndGetId(ClientType whoAmI, int numberOfSeats = 0)
        {
            Packet toSend = new Packet(Id, -1, RequestType.Register);

            toSend.AddArgument(ServerConstants.ArgumentNames.SenderType, whoAmI);

            if (ClientType.GameMaster == whoAmI)
            {
                toSend.AddArgument("NumberOfPlayersForGame", numberOfSeats);
            }

            SendPacket(toSend);
        }