コード例 #1
0
 protected internal override void OnMouseMove(int X, int Y, MouseButtons mb)
 {
     if (((mb & MouseButtons.Right) != MouseButtons.None) && Engine.amMoving)
     {
         Point point    = base.PointToScreen(new Point(X, Y));
         int   distance = 0;
         Engine.movingDir = Engine.GetDirection(point.X, point.Y, ref distance);
     }
 }
コード例 #2
0
ファイル: GSystemMessage.cs プロジェクト: uotools/PlayUO
 protected internal override void OnMouseDown(int x, int y, MouseButtons mb)
 {
     if ((mb & MouseButtons.Right) != MouseButtons.None)
     {
         Point point    = base.PointToScreen(new Point(x, y));
         int   distance = 0;
         Engine.movingDir = Engine.GetDirection(point.X, point.Y, ref distance);
         Engine.amMoving  = true;
     }
 }
コード例 #3
0
 protected internal override void OnMouseDown(int x, int y, MouseButtons mb)
 {
     if (((mb & MouseButtons.Right) != MouseButtons.None) && ((Control.ModifierKeys & Keys.Shift) == Keys.None))
     {
         Point point    = base.PointToScreen(new Point(x, y));
         int   distance = 0;
         Engine.movingDir = Engine.GetDirection(point.X, point.Y, ref distance);
         Engine.amMoving  = true;
     }
     else
     {
         base.BringToTop();
     }
 }
コード例 #4
0
ファイル: GTracker.cs プロジェクト: uotools/PlayUO
        protected void Render(int X, int Y, int xTarget, int yTarget)
        {
            Mobile player = World.Player;

            if (player != null)
            {
                if ((this.m_xLast != xTarget) || (this.m_yLast != yTarget))
                {
                    int       num3;
                    Direction direction = Engine.GetDirection(player.X, player.Y, xTarget, yTarget);
                    string    str       = m_DirectionStrings[(int)(Direction.West & direction)];
                    int       num       = Math.Abs((int)(xTarget - player.X));
                    int       num2      = Math.Abs((int)(yTarget - player.Y));
                    if (num > num2)
                    {
                        num3 = num2 + (num - num2);
                    }
                    else
                    {
                        num3 = num + (num2 - num);
                    }
                    int index = (num3 - 2) / 2;
                    if (index < 0)
                    {
                        index = 0;
                    }
                    else if (index > 6)
                    {
                        index = 6;
                    }
                    string str2 = (num3 == 1) ? this.GetSingularString(str) : this.GetPluralString(str, num3);
                    this.Hue  = m_Hues[index];
                    this.Text = str2;
                }
                base.Render(X, Y);
                Stats.Add(this);
            }
        }