/// <summary> /// Gets the point on the <see cref="ImageGraphic"/> closest to the specified point. /// </summary> /// <param name="point">A point in either source or destination coordinates.</param> /// <returns>The point on the graphic closest to the given <paramref name="point"/>.</returns> /// <remarks> /// <para> /// Depending on the value of <see cref="Graphic.CoordinateSystem"/>, /// the computation will be carried out in either source /// or destination coordinates.</para> /// </remarks> public override PointF GetClosestPoint(PointF point) { RectangleF rect = this.BoundingBox; if (rect.Contains(point)) { return(point); } return(RectanglePrimitive.GetClosestPoint(point, rect)); }
/// <summary> /// Performs a hit test on the <see cref="InvariantRectanglePrimitive"/> /// at a given point. /// </summary> /// <param name="point"></param> /// <returns></returns> public override bool HitTest(Point point) { this.CoordinateSystem = CoordinateSystem.Source; bool result = RectanglePrimitive.HitTest( this.SpatialTransform.ConvertToSource(point), this.Rectangle, this.SpatialTransform); this.ResetCoordinateSystem(); return(result); }
internal static List<IGraphic> PopulateImageViewerWithSavedMarkup(List<IMarkup> markupList, IImageViewer imageViewer) { var graphics = new List<IGraphic>(); foreach (var markup in markupList) { foreach (var box in imageViewer.PhysicalWorkspace.ImageBoxes) { if (box.DisplaySet == null) continue; var imageSop = box.DisplaySet.PresentationImages.Cast<IImageSopProvider>().FirstOrDefault( pi => pi.ImageSop.SopInstanceUid == markup.PresentationImageUid && pi.Frame.FrameNumber == markup.FrameNumber); var selectedPresentationImage = imageSop as IPresentationImage; if (selectedPresentationImage == null) continue; var graphicsProvider = selectedPresentationImage as IOverlayGraphicsProvider; if (graphicsProvider != null) { if (markup is MarkupEllipse) { var markupEllipse = (MarkupEllipse)markup; var ellipsePrimitive = new EllipsePrimitive(); var roiGraphic = new RoiGraphic(new BoundableResizeControlGraphic(new BoundableStretchControlGraphic( new MoveControlGraphic(ellipsePrimitive)))); var boundableGraphic = roiGraphic.Subject as BoundableGraphic; markup.GraphicHashcode = roiGraphic.GetHashCode(); graphics.Add(roiGraphic); graphicsProvider.OverlayGraphics.Add(roiGraphic); if (boundableGraphic != null) { roiGraphic.Suspend(); // prevent callout location calculation until all points are set roiGraphic.Name = markup.Name; ellipsePrimitive.BottomRight = markupEllipse.BottomRight; ellipsePrimitive.TopLeft = markupEllipse.TopLeft; roiGraphic.State = roiGraphic.CreateInactiveState(); roiGraphic.Resume(true); // Force callout location calculation roiGraphic.Callout.TextLocation = markupEllipse.CalloutLocation; } } else if (markup is MarkupPolygonal) { var markupPolygon = (MarkupPolygonal)markup; var polyline = new PolylineGraphic(true); foreach (var point in markupPolygon.Vertices) polyline.Points.Add(point); var roiGraphic = new RoiGraphic(new PolygonControlGraphic(true, new MoveControlGraphic(polyline))); markup.GraphicHashcode = roiGraphic.GetHashCode(); graphics.Add(roiGraphic); graphicsProvider.OverlayGraphics.Add(roiGraphic); //if (boundableGraphic != null) { roiGraphic.Suspend(); // prevent callout location calculation until all points are set roiGraphic.Name = markup.Name; roiGraphic.State = roiGraphic.CreateInactiveState(); roiGraphic.Resume(true); // Force callout location calculation roiGraphic.Callout.TextLocation = markupPolygon.CalloutLocation; } } else if (markup is MarkupRectangle) { var markupRectangle = (MarkupRectangle)markup; var rectanglePrimitive = new RectanglePrimitive(); var roiGraphic = new RoiGraphic(new BoundableResizeControlGraphic(new BoundableStretchControlGraphic( new MoveControlGraphic(rectanglePrimitive)))); var boundableGraphic = roiGraphic.Subject as BoundableGraphic; markup.GraphicHashcode = roiGraphic.GetHashCode(); graphics.Add(roiGraphic); graphicsProvider.OverlayGraphics.Add(roiGraphic); if (boundableGraphic != null) { roiGraphic.Suspend(); // prevent callout location calculation until all points are set roiGraphic.Name = markup.Name; rectanglePrimitive.BottomRight = markupRectangle.BottomRight; rectanglePrimitive.TopLeft = markupRectangle.TopLeft; roiGraphic.State = roiGraphic.CreateInactiveState(); roiGraphic.Resume(true); // Force callout location calculation roiGraphic.Callout.TextLocation = markupRectangle.CalloutLocation; } } else if (markup is MarkupProtractor) { var markupProtractor = (MarkupProtractor)markup; var protractorGraphic = new ProtractorGraphic(); foreach (var point in markupProtractor.Points) protractorGraphic.Points.Add(point); var roiGraphic = new RoiGraphic(new VerticesControlGraphic(new MoveControlGraphic(protractorGraphic))); markup.GraphicHashcode = roiGraphic.GetHashCode(); graphics.Add(roiGraphic); graphicsProvider.OverlayGraphics.Add(roiGraphic); roiGraphic.Suspend(); // prevent callout location calculation until all points are set roiGraphic.Name = markup.Name; roiGraphic.State = roiGraphic.CreateInactiveState(); roiGraphic.Resume(true); // Force callout location calculation roiGraphic.Callout.TextLocation = markupProtractor.CalloutLocation; } else if (markup is MarkupLinear) { var markupLinear = (MarkupLinear)markup; var polylineGraphic = new PolylineGraphic(); foreach (var point in markupLinear.Vertices) polylineGraphic.Points.Add(point); var roiGraphic = new RoiGraphic(new VerticesControlGraphic(new MoveControlGraphic(polylineGraphic))); markup.GraphicHashcode = roiGraphic.GetHashCode(); graphics.Add(roiGraphic); graphicsProvider.OverlayGraphics.Add(roiGraphic); roiGraphic.Suspend(); // prevent callout location calculation until all points are set roiGraphic.Name = markup.Name; roiGraphic.State = roiGraphic.CreateInactiveState(); roiGraphic.Resume(true); // Force callout location calculation roiGraphic.Callout.TextLocation = markupLinear.CalloutLocation; } else if (markup is MarkupPoint) { var markupPoint = (MarkupPoint)markup; IGraphic calloutGraphic; if (markupPoint.UseCrosshair) { calloutGraphic = new UserCrosshairCalloutGraphic { AnchorPoint = markupPoint.Point, TextLocation = markupPoint.CalloutLocation, Text = markupPoint.CalloutText, ShowShaft = !String.IsNullOrEmpty(markupPoint.CalloutText), LineStyle = LineStyle.Dot }; } else { calloutGraphic = new UserCalloutGraphic { AnchorPoint = markupPoint.Point, TextLocation = markupPoint.CalloutLocation, Text = markupPoint.CalloutText, ShowArrowhead = true, LineStyle = LineStyle.Solid }; } var statefulGraphic = new StandardStatefulGraphic(calloutGraphic); statefulGraphic.State = statefulGraphic.CreateInactiveState(); var contextGraphic = new ContextMenuControlGraphic(typeof(ClearCanvas.ImageViewer.Tools.Standard.TextCalloutTool).FullName, "basicgraphic-menu", null, statefulGraphic); contextGraphic.Actions = new ToolSet(new GraphicToolExtensionPoint(), new GraphicToolContext(contextGraphic)).Actions; //if (markupPoint.Name != "RemoveForCalloutPlacement") { markup.GraphicHashcode = contextGraphic.GetHashCode(); graphics.Add(contextGraphic); graphicsProvider.OverlayGraphics.Add(contextGraphic); //selectedPresentationImage.Draw(); } } } box.TopLeftPresentationImage = selectedPresentationImage; box.Tiles[0].Select(); box.Draw(); break; } } return graphics; }
/// <summary> /// Draws a <see cref="RectanglePrimitive"/>. Must be overridden and implemented. /// </summary> protected abstract void DrawRectanglePrimitive(RectanglePrimitive rectangle);
/// <summary> /// Draws a <see cref="RectanglePrimitive"/>. /// </summary> protected override void DrawRectanglePrimitive(RectanglePrimitive rect) { InternalDrawRectanglePrimitive(rect); }
/// <summary> /// Gets the point on the <see cref="Graphic"/> closest to the specified point. /// </summary> /// <param name="point">A point in either source or destination coordinates.</param> /// <returns>The point on the graphic closest to the given <paramref name="point"/>.</returns> /// <remarks> /// <para> /// Depending on the value of <see cref="Graphic.CoordinateSystem"/>, /// the computation will be carried out in either source /// or destination coordinates.</para> /// </remarks> public override PointF GetClosestPoint(PointF point) { return(RectanglePrimitive.GetClosestPoint(point, this.Rectangle)); }
/// <summary> /// Draws a <see cref="RectanglePrimitive"/>. /// </summary> protected override void DrawRectanglePrimitive(RectanglePrimitive rect) { DrawRectanglePrimitive(Surface.FinalBuffer, _pen, rect, Dpi); }
/// <summary> /// Gets the point on the <see cref="Graphic"/> closest to the specified point. /// </summary> /// <param name="point">A point in either source or destination coordinates.</param> /// <returns>The point on the graphic closest to the given <paramref name="point"/>.</returns> /// <remarks> /// <para> /// Depending on the value of <see cref="Graphic.CoordinateSystem"/>, /// the computation will be carried out in either source /// or destination coordinates.</para> /// </remarks> public virtual PointF GetClosestPoint(PointF point) { return(RectanglePrimitive.GetClosestPoint(point, this.BoundingBox)); }