public Multi Add ( ushort graphic, ushort hue, ushort x, ushort y, sbyte z, bool iscustom, bool ismovable ) { Multi m = Multi.Create(graphic); m.Hue = hue; m.X = x; m.Y = y; m.Z = z; m.UpdateScreenPosition(); m.IsCustom = iscustom; m.IsMovable = ismovable; m.AddToTile(); Components.Add(m); return(m); }
public Multi Add ( ushort graphic, ushort hue, int x, int y, sbyte z, bool iscustom ) { Item item = World.Items.Get(Serial); Multi m = Multi.Create(graphic); m.Hue = hue; m.X = (ushort)(item.X + x); m.Y = (ushort)(item.Y + y); m.Z = z; m.UpdateScreenPosition(); m.IsCustom = iscustom; m.AddToTile(); //if (iscustom) Components.Add(m); return(m); }