コード例 #1
0
ファイル: Program.cs プロジェクト: kevinheader/FASTER
        static void Main(string[] args)
        {
            var context = default(CacheContext);

            var log    = Devices.CreateLogDevice(Path.GetTempPath() + "hlog.log", deleteOnClose: true);
            var objlog = Devices.CreateLogDevice(Path.GetTempPath() + "hlog.obj.log", deleteOnClose: true);

            var logSettings = new LogSettings {
                LogDevice = log, ObjectLogDevice = objlog
            };

            if (useReadCache)
            {
                logSettings.ReadCacheSettings = new ReadCacheSettings();
            }

            var h = new FasterKV
                    <CacheKey, CacheValue, CacheInput, CacheOutput, CacheContext, CacheFunctions>(
                1L << 20, new CacheFunctions(), logSettings,
                    null,
                    new SerializerSettings <CacheKey, CacheValue> {
                keySerializer = () => new CacheKeySerializer(), valueSerializer = () => new CacheValueSerializer()
                    }
                );

            h.StartSession();

            const int max = 1000000;

            Console.WriteLine("Writing keys from 0 to {0} to FASTER", max);

            Stopwatch sw = new Stopwatch();

            sw.Start();
            for (int i = 0; i < max; i++)
            {
                if (i % 256 == 0)
                {
                    h.Refresh();
                    if (i % (1 << 19) == 0)
                    {
                        long workingSet = Process.GetCurrentProcess().WorkingSet64;
                        Console.WriteLine($"{i}: {workingSet / 1048576}M");
                    }
                }
                var key   = new CacheKey(i);
                var value = new CacheValue(i);
                h.Upsert(ref key, ref value, context, 0);
            }
            sw.Stop();
            Console.WriteLine("Total time to upsert {0} elements: {1:0.000} secs ({2:0.00} inserts/sec)", max, sw.ElapsedMilliseconds / 1000.0, max / (sw.ElapsedMilliseconds / 1000.0));

            // Uncomment below to copy entire log to disk, but retain tail of log in memory
            // h.Log.Flush(true);

            // Uncomment below to move entire log to disk and eliminate data from memory as
            // well. This will serve workload entirely from disk using read cache if enabled.
            // This will *allow* future updates to the store.
            // h.Log.FlushAndEvict(true);

            // Uncomment below to move entire log to disk and eliminate data from memory as
            // well. This will serve workload entirely from disk using read cache if enabled.
            // This will *prevent* future updates to the store.
            h.Log.DisposeFromMemory();

            Console.Write("Enter read workload type (0 = random reads; 1 = interactive): ");
            var workload = int.Parse(Console.ReadLine());

            if (workload == 0)
            {
                RandomReadWorkload(h, max);
            }
            else
            {
                InteractiveReadWorkload(h, max);
            }

            Console.WriteLine("Press <ENTER> to end");
            Console.ReadLine();
        }
コード例 #2
0
ファイル: Program.cs プロジェクト: jkalwar/FASTER
        static void Main(string[] args)
        {
            var context = default(CacheContext);

            var log    = Devices.CreateLogDevice(Path.GetTempPath() + "hlog.log", deleteOnClose: true);
            var objlog = Devices.CreateLogDevice(Path.GetTempPath() + "hlog.obj.log", deleteOnClose: true);
            var h      = new FasterKV
                         <CacheKey, CacheValue, CacheInput, CacheOutput, CacheContext, CacheFunctions>(
                1L << 20, new CacheFunctions(),
                    new LogSettings {
                LogDevice = log, ObjectLogDevice = objlog
                    },
                    null,
                    new SerializerSettings <CacheKey, CacheValue> {
                keySerializer = () => new CacheKeySerializer(), valueSerializer = () => new CacheValueSerializer()
                    }
                );

            h.StartSession();

            const int max = 1000000;

            Console.WriteLine("Writing keys from 0 to {0} to FASTER", max);

            Stopwatch sw = new Stopwatch();

            sw.Start();
            for (int i = 0; i < max; i++)
            {
                if (i % 256 == 0)
                {
                    h.Refresh();
                    if (i % (1 << 19) == 0)
                    {
                        long workingSet = Process.GetCurrentProcess().WorkingSet64;
                        Console.WriteLine($"{i}: {workingSet / 1048576}M");
                    }
                }
                var key   = new CacheKey(i);
                var value = new CacheValue(i);
                h.Upsert(ref key, ref value, context, 0);
            }
            sw.Stop();
            Console.WriteLine("Total time to upsert {0} elements: {1:0.000} secs ({2:0.00} inserts/sec)", max, sw.ElapsedMilliseconds / 1000.0, max / (sw.ElapsedMilliseconds / 1000.0));

            // Uncomment below to copy entire log to disk
            // h.ShiftReadOnlyAddress(h.LogTailAddress);

            // Uncomment below to move entire log to disk
            // and eliminate data from memory as well
            // h.ShiftHeadAddress(h.LogTailAddress, true);

            Console.Write("Enter read workload type (0 = random reads; 1 = interactive): ");
            var workload = int.Parse(Console.ReadLine());

            if (workload == 0)
            {
                RandomReadWorkload(h, max);
            }
            else
            {
                InteractiveReadWorkload(h, max);
            }

            Console.WriteLine("Press <ENTER> to end");
            Console.ReadLine();
        }
コード例 #3
0
ファイル: Program.cs プロジェクト: mtunique/FASTER
        static void Main(string[] args)
        {
            var context = default(CacheContext);

            var log    = Devices.CreateLogDevice(Path.GetTempPath() + "hlog.log");
            var objlog = Devices.CreateLogDevice(Path.GetTempPath() + "hlog.obj.log");
            var h      = new FasterKV
                         <CacheKey, CacheValue, CacheInput, CacheOutput, CacheContext, CacheFunctions>(
                1L << 20, new CacheFunctions(),
                    new LogSettings {
                LogDevice = log, ObjectLogDevice = objlog
                    }
                );

            h.StartSession();

            const int max = 10000000;

            Stopwatch sw = new Stopwatch();

            sw.Start();
            for (int i = 0; i < max; i++)
            {
                if (i % 256 == 0)
                {
                    h.Refresh();
                    if (i % (1 << 19) == 0)
                    {
                        long workingSet = Process.GetCurrentProcess().WorkingSet64;
                        Console.WriteLine($"{i}: {workingSet / 1048576}M");
                    }
                }
                var key   = new CacheKey(i);
                var value = new CacheValue(i);
                h.Upsert(ref key, ref value, context, 0);
            }
            sw.Stop();
            Console.WriteLine("Total time to upsert {0} elements: {1:0.000} secs ({2:0.00} inserts/sec)", max, sw.ElapsedMilliseconds / 1000.0, max / (sw.ElapsedMilliseconds / 1000.0));


            Console.WriteLine("Issuing uniform random read workload");

            var rnd = new Random();

            int statusPending = 0;
            var output        = new CacheOutput();
            var input         = default(CacheInput);

            sw.Restart();
            for (int i = 0; i < max; i++)
            {
                long k = rnd.Next(max);

                var key    = new CacheKey(k);
                var status = h.Read(ref key, ref input, ref output, context, 0);

                switch (status)
                {
                case Status.PENDING:
                    h.CompletePending(true);
                    statusPending++; break;

                case Status.ERROR:
                    throw new Exception("Error!");
                }
                if (output.value.value != key.key)
                {
                    throw new Exception("Read error!");
                }
            }
            sw.Stop();
            Console.WriteLine("Total time to read {0} elements: {1:0.000} secs ({2:0.00} reads/sec)", max, sw.ElapsedMilliseconds / 1000.0, max / (sw.ElapsedMilliseconds / 1000.0));
            Console.WriteLine($"Reads completed with PENDING: {statusPending}");

            Console.WriteLine("Done");
            Console.ReadLine();
        }
コード例 #4
0
        static void Main()
        {
            // This sample shows the use of FASTER as a cache + key-value store for
            // C# objects.

            // Create files for storing data
            // We set deleteOnClose to true, so logs will auto-delete on completion
            var log    = Devices.CreateLogDevice(Path.GetTempPath() + "hlog.log", deleteOnClose: true);
            var objlog = Devices.CreateLogDevice(Path.GetTempPath() + "hlog.obj.log", deleteOnClose: true);

            // We use context to store and report latency of async operations
            var context = default(CacheContext);

            // Define settings for log
            var logSettings = new LogSettings {
                LogDevice = log, ObjectLogDevice = objlog
            };

            if (useReadCache)
            {
                logSettings.ReadCacheSettings = new ReadCacheSettings();
            }

            var h = new FasterKV
                    <CacheKey, CacheValue, CacheInput, CacheOutput, CacheContext, CacheFunctions>(
                1L << 20, new CacheFunctions(), logSettings,
                    null, // no checkpoints in this sample
                    // Provide serializers for key and value types
                    new SerializerSettings <CacheKey, CacheValue> {
                keySerializer = () => new CacheKeySerializer(), valueSerializer = () => new CacheValueSerializer()
                    }
                );

            // Thread starts session with FASTER
            var s = h.NewSession();

            Console.WriteLine("Writing keys from 0 to {0} to FASTER", max);

            Stopwatch sw = new Stopwatch();

            sw.Start();
            for (int i = 0; i < max; i++)
            {
                if (i % (1 << 19) == 0)
                {
                    long workingSet = Process.GetCurrentProcess().WorkingSet64;
                    Console.WriteLine($"{i}: {workingSet / 1048576}M");
                }
                var key   = new CacheKey(i);
                var value = new CacheValue(i);
                s.Upsert(ref key, ref value, context, 0);
            }
            sw.Stop();
            Console.WriteLine("Total time to upsert {0} elements: {1:0.000} secs ({2:0.00} inserts/sec)", max, sw.ElapsedMilliseconds / 1000.0, max / (sw.ElapsedMilliseconds / 1000.0));

            // Uncomment below to copy entire log to disk, but retain tail of log in memory
            // h.Log.Flush(true);

            // Uncomment below to move entire log to disk and eliminate data from memory as
            // well. This will serve workload entirely from disk using read cache if enabled.
            // This will *allow* future updates to the store.
            // h.Log.FlushAndEvict(true);

            // Uncomment below to move entire log to disk and eliminate data from memory as
            // well. This will serve workload entirely from disk using read cache if enabled.
            // This will *prevent* future updates to the store.
            h.Log.DisposeFromMemory();

            Console.Write("Enter read workload type (0 = random reads; 1 = interactive): ");
            var workload = int.Parse(Console.ReadLine());

            if (workload == 0)
            {
                RandomReadWorkload(s, max);
            }
            else
            {
                InteractiveReadWorkload(s);
            }

            // Stop session and clean up
            s.Dispose();
            h.Dispose();
            log.Close();
            objlog.Close();

            Console.WriteLine("Press <ENTER> to end");
            Console.ReadLine();
        }