void processSelectedAction(CreatureActions externalAction) { Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); if (worldServer != null && worldServer.IsConnected) { switch (externalAction) { case CreatureActions.DO_NOTHING: // Do nothing as the own value says break; case CreatureActions.ROTATE_CLOCKWISE: worldServer.SendSetAngle(creatureId, 2, -2, 2); break; case CreatureActions.GET_JEWEL: worldServer.SendSackIt(creatureId, jewelToGet.Name); break; case CreatureActions.GET_FOOD: worldServer.SendEatIt(creatureId, foodToGet.Name); break; case CreatureActions.GO_TO_JEWEL: worldServer.SendSetAngle(creatureId, 0, 0, prad); worldServer.SendSetGoTo(creatureId, 2, 2, jewelToGoTo.X1, jewelToGoTo.Y1); break; case CreatureActions.GO_TO_FOOD: worldServer.SendSetAngle(creatureId, 0, 0, prad); worldServer.SendSetGoTo(creatureId, 2, 2, foodToGoTo.X1, foodToGoTo.Y1); break; case CreatureActions.WANDER: worldServer.SendSetAngle(creatureId, 2, -2, 2); break; case CreatureActions.GO_TO_DELIVER: // Send creature to the delivery spot. worldServer.SendSetAngle(creatureId, 0, 0, prad); worldServer.SendSetGoTo(creatureId, 2, 2, deliverySpot.X1, deliverySpot.Y1); break; case CreatureActions.DELIVER: // Deliver jewels worldServer.SendDeliver(creatureId, leaflet1Id); worldServer.SendDeliver(creatureId, leaflet2Id); worldServer.SendDeliver(creatureId, leaflet3Id); worldServer.SendStopCreature(creatureId); // Delete the Agent Abort(true); break; default: break; } } }
void processSelectedAction(CreatureActions externalAction) { Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); if (worldServer != null && worldServer.IsConnected) { //Console.WriteLine(externalAction); switch (externalAction) { case CreatureActions.DO_NOTHING: // Do nothing as the own value says break; case CreatureActions.ROTATE_CLOCKWISE: //worldServer.SendSetAngle(creatureId, 2, 0, 0); worldServer.SendSetAngle(creatureId, 0.5, -0.5, 0.5); break; case CreatureActions.GO_AHEAD: //worldServer.SendSetAngle(creatureId, 1, 1, prad); worldServer.SendSetAngle(creatureId, 0.5, -0.5, 0.5); //worldServer.SendSetAngle(creatureId, 2, 0, 0); break; case CreatureActions.GO_TO_JEWEL: worldServer.SendSetGoTo(creatureId, 1, 1, currentJewel.X1, currentJewel.Y1); break; case CreatureActions.EAT_FOOD: worldServer.SendEatIt(creatureId, currentFood.Name); break; case CreatureActions.GET_JEWEL: worldServer.SendSackIt(creatureId, currentJewel.Name); processLeafletControl(currentJewel.Material.Color); //Console.WriteLine(currentJewel.Name + " | " + currentJewel.Material.Color + " | " + currentJewel.X1 + "|" + currentJewel.Y1); break; case CreatureActions.HIDE_JEWEL: worldServer.SendHideIt(creatureId, currentJewel.Name); break; case CreatureActions.GOAL_ACHIEVED: worldServer.SendStopCreature(creatureId); processLeafletControl(); Console.Out.WriteLine(); Console.Out.WriteLine("Clarion Creature: Goal achieved at: " + DateTime.Now); MaxNumberOfCognitiveCycles = CurrentCognitiveCycle; break; default: break; } } //Console.WriteLine("Remaining jewel: " + getJewelRemainingTotal()); }
void processSelectedAction(CreatureActions externalAction) { Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); if (worldServer != null && worldServer.IsConnected) { switch (externalAction) { case CreatureActions.DO_NOTHING: // Do nothing as the own value says break; case CreatureActions.ROTATE_CLOCKWISE: worldServer.SendSetAngle(creatureId, 1, -1, 2); break; case CreatureActions.GO_AHEAD: //worldServer.SendSetAngle(creatureId, 1, 1, prad); worldServer.SendSetAngle(creatureId, 1, -1, 2); break; case CreatureActions.EAT_FOOD: // CHANGE if (foodFound != String.Empty) { worldServer.SendEatIt(creatureId, foodFound); } else { worldServer.SendSetAngle(creatureId, 1, -1, 2); } break; case CreatureActions.GET_JEWEL: if (jewelFound != String.Empty) { worldServer.SendSackIt(creatureId, jewelFound); } else { worldServer.SendSetAngle(creatureId, 1, -1, 2); } break; case CreatureActions.GO_TO_JEWEL: worldServer.SendSetGoTo(creatureId, 1, 1, x_go, y_go); //worldServer.SendSetAngle(creatureId, 2, -2, 2); break; default: break; } } }
void processSelectedAction(CreatureActions externalAction) { Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); if (worldServer != null && worldServer.IsConnected) { //Console.WriteLine("Action choosen: " + externalAction); switch (externalAction) { case CreatureActions.DO_NOTHING: // Do nothing as the own value says break; case CreatureActions.ROTATE_CLOCKWISE: //worldServer.SendSetAngle(creatureId, 2, 0, 0); worldServer.SendSetAngle(creatureId, 0.5, -0.5, 0.5); break; case CreatureActions.GO_AHEAD: //worldServer.SendSetAngle(creatureId, 1, 1, prad); worldServer.SendSetAngle(creatureId, 0.5, -0.5, 0.5); //worldServer.SendSetAngle(creatureId, 2, 0, 0); break; case CreatureActions.GO_TO_JEWEL: worldServer.SendSetGoTo(creatureId, 1, 1, currentJewel.X1, currentJewel.Y1); break; case CreatureActions.FUEL_LOW: //Console.WriteLine ("Low fuel working.......current food: " + currentFood); if (currentFood != null) { worldServer.SendSetGoTo(creatureId, 1, 1, currentFood.X1, currentFood.Y1); // go to the near food } else { worldServer.SendSetAngle(creatureId, 0.5, -0.5, 0.5); // rotate to see more foods } break; case CreatureActions.EAT_FOOD: worldServer.SendEatIt(creatureId, currentFood.Name); break; case CreatureActions.GET_JEWEL: if (isDesiredJewel(currentJewel.Material.Color)) { worldServer.SendSackIt(creatureId, currentJewel.Name); } else { worldServer.SendHideIt(creatureId, currentJewel.Name); // Workaround in case to get a jewel that is not needed } processLeafletControl(currentJewel.Material.Color); //Console.WriteLine(currentJewel.Name + " | " + currentJewel.Material.Color + " | " + currentJewel.X1 + "|" + currentJewel.Y1); break; case CreatureActions.HIDE_JEWEL: worldServer.SendHideIt(creatureId, currentJewel.Name); break; case CreatureActions.GOAL_ACHIEVED: // Creature distance to spot - start String [] creatureXY = worldServer.sendGetCreaturePosition(creatureId); double creatureX = Convert.ToDouble(creatureXY [0]); double creatureY = Convert.ToDouble(creatureXY [1]); //Console.WriteLine ("Creature X: " + creatureX); //Console.WriteLine ("Creature Y: " + creatureY); double distance = worldServer.CalculateDistanceToCreature(creatureX, creatureY, 700.0, 500.0); //Console.WriteLine ("Creature distance to spot: " + distance); // Creature distance to spot - end if (distance <= 20) { worldServer.SendStopCreature(creatureId); processLeafletControl(); exchangeJewels = true; //Console.WriteLine ("Leaflet numbers: "); //Console.WriteLine (Convert.ToString (leaflet1.leafletID)); //Console.WriteLine (Convert.ToString (leaflet2.leafletID)); //Console.WriteLine (Convert.ToString (leaflet3.leafletID)); worldServer.sendDeliverLeaflet(creatureId, Convert.ToString(leaflet1.leafletID)); worldServer.sendDeliverLeaflet(creatureId, Convert.ToString(leaflet2.leafletID)); worldServer.sendDeliverLeaflet(creatureId, Convert.ToString(leaflet3.leafletID)); //Console.WriteLine ("Jewels exchanged!!!"); MaxNumberOfCognitiveCycles = CurrentCognitiveCycle; //Console.Out.WriteLine ("Clarion Creature: Goal achieved at: " + DateTime.Now); } else { worldServer.SendSetGoTo(creatureId, 1, 1, 700.0, 500.0); } break; default: break; } } //Console.WriteLine("Remaining jewel: " + getJewelRemainingTotal()); }
void processSelectedAction(CreatureActions externalAction) { Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US"); if (worldServer != null && worldServer.IsConnected) { switch (externalAction) { case CreatureActions.DO_NOTHING: // Do nothing as the own value says break; case CreatureActions.ROTATE_CLOCKWISE: Console.WriteLine("Rotate clockwise"); worldServer.SendSetAngle(creatureId, 2, -2, 2); break; case CreatureActions.GO_TO_CLOSEST_JEWEL: Console.WriteLine("Move to closest jewel required in a leaflet: " + closestJewel.Name); worldServer.SendSetGoTo(creatureId, 1, 1, closestJewel.comX, closestJewel.comY); break; case CreatureActions.GO_TO_CLOSEST_FOOD: Console.WriteLine("Move to closest food: " + closestFood.Name); worldServer.SendSetGoTo(creatureId, 1, 1, closestFood.comX, closestFood.comY); break; case CreatureActions.GO_AHEAD: Console.WriteLine("Go ahead"); worldServer.SendSetAngle(creatureId, 1, 1, prad); break; case CreatureActions.EAT_FOOD: worldServer.SendEatIt(creatureId, foodName); Console.WriteLine("Eat food " + foodName); break; case CreatureActions.SACK_JEWEL: worldServer.SendSackIt(creatureId, jewelName); Console.WriteLine("Sack jewel " + jewelName); break; case CreatureActions.PREPARE_TO_DELIVER_LEAFLET: Console.WriteLine("Ready to deliver " + leafletId); // don't actually deliver it, otherwise the world creates a new leaflet and the 3 will never end //worldServer.SendDeliverIt (creatureId, leafletId); deliverableLeaflets[leafletId] = true; break; case CreatureActions.STOP: worldServer.SendStopCreature(creatureId); foreach (string leafletIdKey in deliverableLeaflets.Keys) { worldServer.SendDeliverIt(creatureId, leafletIdKey); } Console.WriteLine("Success! All leaflets delivered. Stop the creature."); mind.ShowCompleteMessage(); stopped = true; break; default: break; } } }