public MainClass() { Application.Init(); Console.WriteLine("ClarionApp V0.8"); RandomGenerator rg = new RandomGenerator(); int ws_width = 800; int ws_lenght = 600; try { ws = new WSProxy("localhost", 4011); String message = ws.Connect(); if (ws != null && ws.IsConnected) { Console.Out.WriteLine("[SUCCESS] " + message + "\n"); //ws.SendWorldReset(); ws.NewCreature(400, 200, 0, out creatureId, out creatureName); ws.SendCreateLeaflet(); ws.NewBrick(4, 0, 0, -50, ws_lenght + 50); ws.NewBrick(4, 0, ws_lenght, ws_width + 50, ws_lenght + 50); ws.NewBrick(4, ws_width, ws_lenght, ws_width + 50, -50); ws.NewBrick(4, ws_width, 0, -50, -50); //while (true) { int nu_of_jewels = 15; for (int i = 0; i < nu_of_jewels; i++) { ws.NewJewel(rg.randomInt(0, 6), rg.randomInt(0, ws_width), rg.randomInt(0, ws_lenght)); } int nu_of_foods = 8; for (int i = 0; i < nu_of_foods; i++) { ws.NewFood(rg.randomInt(0, 2), rg.randomInt(0, ws_width), rg.randomInt(0, ws_lenght)); } //Thread.Sleep(10000); //} if (!String.IsNullOrWhiteSpace(creatureId)) { ws.SendStartCamera(creatureId); ws.SendStartCreature(creatureId); } Console.Out.WriteLine("Creature created with name: " + creatureId + "\n"); agent = new ClarionAgent(ws, creatureId, creatureName); agent.Run(); Console.Out.WriteLine("Running Simulation ...\n"); } else { Console.Out.WriteLine("The WorldServer3D engine was not found ! You must start WorldServer3D before running this application !"); System.Environment.Exit(1); } } catch (WorldServerInvalidArgument invalidArtgument) { Console.Out.WriteLine(String.Format("[ERROR] Invalid Argument: {0}\n", invalidArtgument.Message)); } catch (WorldServerConnectionError serverError) { Console.Out.WriteLine(String.Format("[ERROR] Is is not possible to connect to server: {0}\n", serverError.Message)); } catch (Exception ex) { Console.Out.WriteLine(String.Format("[ERROR] Unknown Error: {0}\n", ex.Message)); } Application.Run(); }
public MainClass() { Application.Init(); Console.WriteLine("ClarionApp V0.8"); try { ws = new WSProxy("localhost", 4011); String message = ws.Connect(); if (ws != null && ws.IsConnected) { Console.Out.WriteLine("[SUCCESS] " + message + "\n"); if (!skipReset) { ws.SendWorldReset(); ws.NewBrick(4, 747, 2, 800, 567); ws.NewBrick(4, 50, -4, 747, 47); ws.NewBrick(4, 49, 562, 796, 599); ws.NewBrick(4, -2, 6, 50, 599); // Create some food ws.NewFood(0, 415, 212); ws.NewFood(0, 237, 321); ws.NewFood(0, 165, 440); // Create 9 jewels of each color, to enable easy planning ws.NewJewel(0, 200, 200); ws.NewJewel(0, 200, 220); ws.NewJewel(0, 200, 440); ws.NewJewel(0, 420, 100); ws.NewJewel(0, 420, 220); ws.NewJewel(0, 420, 440); ws.NewJewel(0, 640, 100); ws.NewJewel(0, 640, 220); ws.NewJewel(0, 640, 440); ws.NewJewel(1, 200, 200); ws.NewJewel(1, 140, 340); ws.NewJewel(1, 140, 500); ws.NewJewel(1, 340, 220); ws.NewJewel(1, 340, 340); ws.NewJewel(1, 340, 500); ws.NewJewel(1, 600, 140); ws.NewJewel(1, 600, 340); ws.NewJewel(1, 600, 500); ws.NewJewel(2, 250, 170); ws.NewJewel(2, 250, 240); ws.NewJewel(2, 250, 400); ws.NewJewel(2, 440, 170); ws.NewJewel(2, 440, 240); ws.NewJewel(2, 440, 400); ws.NewJewel(2, 530, 170); ws.NewJewel(2, 530, 240); ws.NewJewel(2, 530, 400); ws.NewJewel(3, 260, 100); ws.NewJewel(3, 260, 220); ws.NewJewel(3, 260, 440); ws.NewJewel(3, 500, 100); ws.NewJewel(3, 500, 220); ws.NewJewel(3, 480, 440); ws.NewJewel(3, 700, 100); ws.NewJewel(3, 700, 220); ws.NewJewel(3, 700, 440); ws.NewJewel(4, 200, 140); ws.NewJewel(4, 200, 340); ws.NewJewel(4, 200, 500); ws.NewJewel(4, 400, 220); ws.NewJewel(4, 400, 340); ws.NewJewel(4, 400, 500); ws.NewJewel(4, 660, 140); ws.NewJewel(4, 660, 340); ws.NewJewel(4, 660, 500); ws.NewJewel(5, 310, 170); ws.NewJewel(5, 310, 240); ws.NewJewel(5, 310, 400); ws.NewJewel(5, 500, 170); ws.NewJewel(5, 500, 240); ws.NewJewel(5, 500, 400); ws.NewJewel(5, 590, 170); ws.NewJewel(5, 590, 240); ws.NewJewel(5, 590, 400); } ws.NewCreature(100, 100, 0, out creatureId, out creatureName); ws.SendCreateLeaflet(); if (!String.IsNullOrWhiteSpace(creatureId)) { ws.SendStartCamera(creatureId); ws.SendStartCreature(creatureId); } Console.Out.WriteLine("Creature created with name: " + creatureId + "\n"); agent = new ClarionAgent(ws, creatureId, creatureName); agent.Run(); Console.Out.WriteLine("Running Simulation ...\n"); } else { Console.Out.WriteLine("The WorldServer3D engine was not found ! You must start WorldServer3D before running this application !"); System.Environment.Exit(1); } } catch (WorldServerInvalidArgument invalidArtgument) { Console.Out.WriteLine(String.Format("[ERROR] Invalid Argument: {0}\n", invalidArtgument.Message)); } catch (WorldServerConnectionError serverError) { Console.Out.WriteLine(String.Format("[ERROR] Is is not possible to connect to server: {0}\n", serverError.Message)); } catch (Exception ex) { Console.Out.WriteLine(String.Format("[ERROR] Unknown Error: {0}\n", ex.Message)); } Application.Run(); }