public static void DrawCapsule2D(Vector3 center, float rotationDeg, float height, float radius, int capSegments, Color color, bool depthTest = true, Style style = Style.Wireframe) { if (height < MathUtil.Epsilon || radius < MathUtil.Epsilon) { return; } Mesh mesh = null; switch (style) { case Style.Wireframe: mesh = PrimitiveMeshFactory.Capsule2DWireframe(capSegments); break; case Style.SolidColor: mesh = PrimitiveMeshFactory.Capsule2DSolidColor(capSegments); break; case Style.FlatShaded: case Style.SmoothShaded: mesh = PrimitiveMeshFactory.Capsule2DFlatShaded(capSegments); break; } if (mesh == null) { return; } Material material = GetMaterial(style, depthTest, true); MaterialPropertyBlock materialProperties = GetMaterialPropertyBlock(); materialProperties.SetColor("_Color", color); materialProperties.SetVector("_Dimensions", new Vector4(radius, radius, radius, height)); materialProperties.SetFloat("_ZBias", (style == Style.Wireframe) ? s_wireframeZBias : 0.0f); Graphics.DrawMesh(mesh, center, Quaternion.AngleAxis(rotationDeg, Vector3.forward), material, 0, null, 0, materialProperties, false, false, false); }