public bool HandleMovement(MotionEvent motionEvent, PullToRefreshComponent pullToRefreshComponent) { pullToRefreshComponent.UpdateEventStates(motionEvent); pullToRefreshComponent.PullDown(motionEvent, _firstY); pullToRefreshComponent.ReadyToReleaseUpper(pullToRefreshComponent .GetListTop() > PullToRefreshComponent.MinPullElementHeight); return true; }
public bool HandleMovement(MotionEvent motionEvent, PullToRefreshComponent pullToRefreshComponent) { pullToRefreshComponent.UpdateEventStates(motionEvent); pullToRefreshComponent.PullUp(motionEvent, _firstY); pullToRefreshComponent .ReadyToReleaseLower(pullToRefreshComponent .GetBottomViewHeight() > PullToRefreshComponent.MinPullElementHeight); return true; }
public bool HandleMovement(MotionEvent motionEvent, PullToRefreshComponent pullToRefreshComponent) { pullToRefreshComponent.UpdateEventStates(motionEvent); pullToRefreshComponent.PullDown(motionEvent, _firstY); pullToRefreshComponent.ReadyToReleaseUpper(pullToRefreshComponent .GetListTop() > PullToRefreshComponent.MinPullElementHeight); return(true); }
public bool HandleMovement(MotionEvent motionEvent, PullToRefreshComponent pullToRefreshComponent) { pullToRefreshComponent.UpdateEventStates(motionEvent); pullToRefreshComponent.PullUp(motionEvent, _firstY); pullToRefreshComponent .ReadyToReleaseLower(pullToRefreshComponent .GetBottomViewHeight() > PullToRefreshComponent.MinPullElementHeight); return(true); }
public bool HandleMovement(MotionEvent motionEvent, PullToRefreshComponent pullToRefreshComponent) { pullToRefreshComponent.UpdateEventStates(motionEvent); if (pullToRefreshComponent.IsPullingDownToRefresh()) { pullToRefreshComponent.SetPullingDown(motionEvent); return true; } else if (pullToRefreshComponent.IsPullingUpToRefresh()) { pullToRefreshComponent.SetPullingUp(motionEvent); return true; } return false; }
public bool HandleMovement(MotionEvent motionEvent, PullToRefreshComponent pullToRefreshComponent) { pullToRefreshComponent.UpdateEventStates(motionEvent); if (pullToRefreshComponent.IsPullingDownToRefresh()) { pullToRefreshComponent.SetPullingDown(motionEvent); return(true); } else if (pullToRefreshComponent.IsPullingUpToRefresh()) { pullToRefreshComponent.SetPullingUp(motionEvent); return(true); } return(false); }