static int UpdateCameraState(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); Cinemachine.CinemachineVirtualCamera obj = (Cinemachine.CinemachineVirtualCamera)ToLua.CheckObject <Cinemachine.CinemachineVirtualCamera>(L, 1); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); obj.UpdateCameraState(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }