static int UpdateCameraState(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 3);
         Cinemachine.CinemachineVirtualCamera obj = (Cinemachine.CinemachineVirtualCamera)ToLua.CheckObject <Cinemachine.CinemachineVirtualCamera>(L, 1);
         UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2);
         float arg1 = (float)LuaDLL.luaL_checknumber(L, 3);
         obj.UpdateCameraState(arg0, arg1);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }